Searched refs:GLSL_UNIFORMS (Results 1 – 3 of 3) sorted by relevance
687 if (ctx->Shader.Flags & GLSL_UNIFORMS) { in _mesa_uniform()875 if (ctx->Shader.Flags & GLSL_UNIFORMS) { in _mesa_uniform_matrix()
83 flags |= GLSL_UNIFORMS; in get_shader_flags()
2417 #define GLSL_UNIFORMS 0x10 /**< Print glUniform calls */ macro