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Searched refs:GLU_CHECK_GLW_CALL (Results 1 – 6 of 6) sorted by relevance

/external/deqp/modules/egl/
DteglGLES2SharingTests.cpp324 GLU_CHECK_GLW_CALL(m_gl, genBuffers(1, &m_glBuffer)); in createResource()
325 GLU_CHECK_GLW_CALL(m_gl, bindBuffer(GL_ARRAY_BUFFER, m_glBuffer)); in createResource()
326GLU_CHECK_GLW_CALL(m_gl, bufferData(GL_ARRAY_BUFFER, (GLsizei)(m_buffer.size() * sizeof(GLubyte)),… in createResource()
327 GLU_CHECK_GLW_CALL(m_gl, bindBuffer(GL_ARRAY_BUFFER, 0)); in createResource()
332 GLU_CHECK_GLW_CALL(m_gl, deleteBuffers(1, &m_glBuffer)); in destroyResource()
398 GLU_CHECK_GLW_CALL(m_gl, viewport(0, 0, width, height)); in renderResource()
400 GLU_CHECK_GLW_CALL(m_gl, clearColor(1.0f, 0.0f, 0.0f, 1.0f)); in renderResource()
401 GLU_CHECK_GLW_CALL(m_gl, clear(GL_COLOR_BUFFER_BIT)); in renderResource()
403 GLU_CHECK_GLW_CALL(m_gl, useProgram(program.getProgram())); in renderResource()
413 GLU_CHECK_GLW_CALL(m_gl, enableVertexAttribArray(colorLocation)); in renderResource()
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DteglImageUtil.cpp238 GLU_CHECK_GLW_CALL(gl, bindTexture(target, texture)); in createBuffer()
244 GLU_CHECK_GLW_CALL(gl, texParameteri(target, GL_TEXTURE_MIN_FILTER, GL_LINEAR)); in createBuffer()
257 GLU_CHECK_GLW_CALL(gl, texParameteri(target, GL_TEXTURE_MIN_FILTER, GL_LINEAR)); in createBuffer()
258 GLU_CHECK_GLW_CALL(gl, texParameteri(target, GL_TEXTURE_MAG_FILTER, GL_LINEAR)); in createBuffer()
259 GLU_CHECK_GLW_CALL(gl, texParameteri(target, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE)); in createBuffer()
260 GLU_CHECK_GLW_CALL(gl, texParameteri(target, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE)); in createBuffer()
262 GLU_CHECK_GLW_CALL(gl, texImage2D(imgTarget, 0, m_internalFormat, IMAGE_WIDTH, IMAGE_HEIGHT, in createBuffer()
265 GLU_CHECK_GLW_CALL(gl, bindTexture(target, 0)); in createBuffer()
316GLU_CHECK_GLW_CALL(gl, texImage2D(faces[faceNdx], 0, m_internalFormat, IMAGE_WIDTH, IMAGE_HEIGHT, … in initTexture()
364 GLU_CHECK_GLW_CALL(gl, framebufferRenderbuffer(GL_FRAMEBUFFER, GL_STENCIL_ATTACHMENT, in initializeStencilRbo()
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DteglImageFormatTests.cpp359 GLU_CHECK_GLW_CALL(gl, framebufferRenderbuffer(GL_FRAMEBUFFER, attachment, GL_RENDERBUFFER, rbo)); in framebufferRenderbuffer()
396 GLU_CHECK_GLW_CALL(gl, bindTexture(GL_TEXTURE_2D, *srcTex)); in invokeGLES2()
399 GLU_CHECK_GLW_CALL(gl, texParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST)); in invokeGLES2()
400 GLU_CHECK_GLW_CALL(gl, texParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST)); in invokeGLES2()
401 GLU_CHECK_GLW_CALL(gl, texParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE)); in invokeGLES2()
402 GLU_CHECK_GLW_CALL(gl, texParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE)); in invokeGLES2()
424 GLU_CHECK_GLW_CALL(gl, useProgram(glProgram)); in invokeGLES2()
432 GLU_CHECK_GLW_CALL(gl, bindTexture(GL_TEXTURE_2D, *srcTex)); in invokeGLES2()
433 GLU_CHECK_GLW_CALL(gl, uniform1i(samplerLoc, 0)); in invokeGLES2()
434 GLU_CHECK_GLW_CALL(gl, enableVertexAttribArray(coordLoc)); in invokeGLES2()
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DteglGLES2SharingThreadedTests.cpp487 GLU_CHECK_GLW_CALL(thread.gl, flush()); in execute()
493 GLU_CHECK_GLW_CALL(thread.gl, finish()); in execute()
910 GLU_CHECK_GLW_CALL(thread.gl, genTextures(1, &tex)); in exec()
939 GLU_CHECK_GLW_CALL(thread.gl, deleteTextures(1, &tex)); in exec()
984 GLU_CHECK_GLW_CALL(thread.gl, bindTexture(GL_TEXTURE_2D, m_texture->texture)); in exec()
988GLU_CHECK_GLW_CALL(thread.gl, texImage2D(GL_TEXTURE_2D, m_level, m_internalFormat, m_width, m_heig… in exec()
992 GLU_CHECK_GLW_CALL(thread.gl, bindTexture(GL_TEXTURE_2D, 0)); in exec()
1036 GLU_CHECK_GLW_CALL(thread.gl, bindTexture(GL_TEXTURE_2D, m_texture->texture)); in exec()
1040GLU_CHECK_GLW_CALL(thread.gl, texSubImage2D(GL_TEXTURE_2D, m_level, m_xoffset, m_yoffset, m_width,… in exec()
1044 GLU_CHECK_GLW_CALL(thread.gl, bindTexture(GL_TEXTURE_2D, 0)); in exec()
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DteglSyncTests.cpp512 GLU_CHECK_GLW_CALL(m_gl, flush()); in iterate()
555 GLU_CHECK_GLW_CALL(m_gl, flush()); in iterate()
762 GLU_CHECK_GLW_CALL(m_gl, finish()); in iterate()
1081 GLU_CHECK_GLW_CALL(m_gl, finish()); in iterate()
/external/deqp/framework/opengl/
DgluDefs.hpp38 #define GLU_CHECK_GLW_CALL(GL, CALL) do { (GL).CALL; GLU_EXPECT_NO_ERROR((GL).getError(), #CALL); }… macro