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Searched refs:GLX_TRANSPARENT_RGB (Results 1 – 9 of 9) sorted by relevance

/external/mesa3d/src/mesa/main/
Dglheader.h175 #define GLX_TRANSPARENT_RGB 0x8008 macro
/external/mesa3d/src/gallium/state_trackers/egl/x11/
Dglcore.h156 #define GLX_TRANSPARENT_RGB 0x8008 macro
Dnative_dri2.c634 if (mode->transparentPixel == GLX_TRANSPARENT_RGB) { in dri2_display_convert_config()
/external/mesa3d/include/GL/
Dglx.h140 #define GLX_TRANSPARENT_RGB 0x8008 macro
Dglxext.h87 #define GLX_TRANSPARENT_RGB 0x8008 macro
/external/mesa3d/src/egl/drivers/glx/
Degl_glx.c312 egl_val = (val == GLX_TRANSPARENT_RGB) ? in convert_fbconfig()
/external/mesa3d/src/glx/
Dglxcmds.c1019 case GLX_TRANSPARENT_RGB: in fbconfigs_compatible()
/external/mesa3d/docs/
DVERSIONS1051 - added missing GLX_TRANSPARENT_RGB token to glx.h
/external/eclipse-basebuilder/basebuilder-3.6.2/org.eclipse.releng.basebuilder/plugins/
Dorg.eclipse.swt.gtk.linux.x86_3.6.1.v3657a.jarMETA-INF/MANIFEST.MF META-INF/ECLIPSEF.SF META-INF/ECLIPSEF ...