Searched refs:GL_CALL (Results 1 – 9 of 9) sorted by relevance
/external/skia/src/gpu/gl/ |
D | GrGLGpu.cpp | 27 #define GL_CALL(X) GR_GL_CALL(this->glInterface(), X) macro 245 GL_CALL(UseProgram(0)); in ~GrGLGpu() 249 GL_CALL(DeleteFramebuffers(1, &fTempSrcFBOID)); in ~GrGLGpu() 252 GL_CALL(DeleteFramebuffers(1, &fTempDstFBOID)); in ~GrGLGpu() 255 GL_CALL(DeleteFramebuffers(1, &fStencilClearFBOID)); in ~GrGLGpu() 260 GL_CALL(DeleteProgram(fCopyPrograms[i].fProgram)); in ~GrGLGpu() 265 GL_CALL(DeleteBuffers(1, &fCopyProgramArrayBuffer)); in ~GrGLGpu() 269 GL_CALL(DeleteProgram(fWireRectProgram.fProgram)); in ~GrGLGpu() 273 GL_CALL(DeleteBuffers(1, &fWireRectArrayBuffer)); in ~GrGLGpu() 277 GL_CALL(DeleteBuffers(1, &fPLSSetupProgram.fArrayBuffer)); in ~GrGLGpu() [all …]
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D | GrGLPathRendering.cpp | 19 #define GL_CALL(X) GR_GL_CALL(this->gpu()->glInterface(), X) macro 85 GL_CALL(MatrixLoadIdentity(GR_GL_PATH_MODELVIEW)); in resetContext() 122 GL_CALL(StencilFillPath(glPath->pathID(), fillMode, writeMask)); in onStencilPath() 125 GL_CALL(StencilStrokePath(glPath->pathID(), 0xffff, writeMask)); in onStencilPath() 144 GL_CALL(StencilFillPath(glPath->pathID(), fillMode, writeMask)); in onDrawPath() 146 GL_CALL(StencilThenCoverStrokePath(glPath->pathID(), 0xffff, writeMask, in onDrawPath() 149 GL_CALL(StencilThenCoverFillPath(glPath->pathID(), fillMode, writeMask, in onDrawPath() 175 GL_CALL(StencilFillPathInstanced( in onDrawPaths() 180 GL_CALL(StencilThenCoverStrokePathInstanced( in onDrawPaths() 185 GL_CALL(StencilThenCoverFillPathInstanced( in onDrawPaths() [all …]
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D | GrGLRenderTarget.cpp | 16 #define GL_CALL(X) GR_GL_CALL(GPUGL->glInterface(), X) macro 124 GL_CALL(DeleteFramebuffers(1, &fTexFBOID)); in onRelease() 127 GL_CALL(DeleteFramebuffers(1, &fRTFBOID)); in onRelease() 130 GL_CALL(DeleteRenderbuffers(1, &fMSColorRenderbufferID)); in onRelease()
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D | GrGLProgram.cpp | 23 #define GL_CALL(X) GR_GL_CALL(fGpu->glInterface(), X) macro 48 GL_CALL(UseProgram(fProgramID)); in GrGLProgram() 56 GL_CALL(DeleteProgram(fProgramID)); in ~GrGLProgram()
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D | GrGLTexture.cpp | 13 #define GL_CALL(X) GR_GL_CALL(GPUGL->glInterface(), X) macro 45 GL_CALL(DeleteTextures(1, &fInfo.fID)); in onRelease()
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D | GrGLUniformHandler.cpp | 14 #define GL_CALL(X) GR_GL_CALL(this->glGpu()->glInterface(), X) macro 68 GL_CALL(BindUniformLocation(programID, i, fUniforms[i].fVariable.c_str())); in bindUniformLocations()
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D | GrGLBufferImpl.cpp | 11 #define GL_CALL(GPU, X) GR_GL_CALL(GPU->glInterface(), X) macro
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/external/skia/src/gpu/gl/builders/ |
D | GrGLProgramBuilder.cpp | 28 #define GL_CALL(X) GR_GL_CALL(this->gpu()->glInterface(), X) macro 151 GL_CALL(BindAttribLocation(programID, i, primProc.getAttrib(i).fName)); in finalize() 162 GL_CALL(LinkProgram(programID)); in finalize() 184 GL_CALL(BindFragDataLocation(programID, 0, in bindProgramResourceLocations() 188 GL_CALL(BindFragDataLocationIndexed(programID, 0, 1, in bindProgramResourceLocations() 199 GL_CALL(BindFragmentInputLocation(programID, i, in bindProgramResourceLocations() 207 GL_CALL(GetProgramiv(programID, GR_GL_LINK_STATUS, &linked)); in checkLinkStatus() 210 GL_CALL(GetProgramiv(programID, GR_GL_INFO_LOG_LENGTH, &infoLen)); in checkLinkStatus() 216 GL_CALL(GetProgramInfoLog(programID, in checkLinkStatus() 223 GL_CALL(DeleteProgram(programID)); in checkLinkStatus() [all …]
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D | GrGLShaderStringBuilder.cpp | 14 #define GL_CALL(X) GR_GL_CALL(gpu->glInterface(), X) macro
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