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Searched refs:GL_CALL (Results 1 – 9 of 9) sorted by relevance

/external/skia/src/gpu/gl/
DGrGLGpu.cpp27 #define GL_CALL(X) GR_GL_CALL(this->glInterface(), X) macro
245 GL_CALL(UseProgram(0)); in ~GrGLGpu()
249 GL_CALL(DeleteFramebuffers(1, &fTempSrcFBOID)); in ~GrGLGpu()
252 GL_CALL(DeleteFramebuffers(1, &fTempDstFBOID)); in ~GrGLGpu()
255 GL_CALL(DeleteFramebuffers(1, &fStencilClearFBOID)); in ~GrGLGpu()
260 GL_CALL(DeleteProgram(fCopyPrograms[i].fProgram)); in ~GrGLGpu()
265 GL_CALL(DeleteBuffers(1, &fCopyProgramArrayBuffer)); in ~GrGLGpu()
269 GL_CALL(DeleteProgram(fWireRectProgram.fProgram)); in ~GrGLGpu()
273 GL_CALL(DeleteBuffers(1, &fWireRectArrayBuffer)); in ~GrGLGpu()
277 GL_CALL(DeleteBuffers(1, &fPLSSetupProgram.fArrayBuffer)); in ~GrGLGpu()
[all …]
DGrGLPathRendering.cpp19 #define GL_CALL(X) GR_GL_CALL(this->gpu()->glInterface(), X) macro
85 GL_CALL(MatrixLoadIdentity(GR_GL_PATH_MODELVIEW)); in resetContext()
122 GL_CALL(StencilFillPath(glPath->pathID(), fillMode, writeMask)); in onStencilPath()
125 GL_CALL(StencilStrokePath(glPath->pathID(), 0xffff, writeMask)); in onStencilPath()
144 GL_CALL(StencilFillPath(glPath->pathID(), fillMode, writeMask)); in onDrawPath()
146 GL_CALL(StencilThenCoverStrokePath(glPath->pathID(), 0xffff, writeMask, in onDrawPath()
149 GL_CALL(StencilThenCoverFillPath(glPath->pathID(), fillMode, writeMask, in onDrawPath()
175 GL_CALL(StencilFillPathInstanced( in onDrawPaths()
180 GL_CALL(StencilThenCoverStrokePathInstanced( in onDrawPaths()
185 GL_CALL(StencilThenCoverFillPathInstanced( in onDrawPaths()
[all …]
DGrGLRenderTarget.cpp16 #define GL_CALL(X) GR_GL_CALL(GPUGL->glInterface(), X) macro
124 GL_CALL(DeleteFramebuffers(1, &fTexFBOID)); in onRelease()
127 GL_CALL(DeleteFramebuffers(1, &fRTFBOID)); in onRelease()
130 GL_CALL(DeleteRenderbuffers(1, &fMSColorRenderbufferID)); in onRelease()
DGrGLProgram.cpp23 #define GL_CALL(X) GR_GL_CALL(fGpu->glInterface(), X) macro
48 GL_CALL(UseProgram(fProgramID)); in GrGLProgram()
56 GL_CALL(DeleteProgram(fProgramID)); in ~GrGLProgram()
DGrGLTexture.cpp13 #define GL_CALL(X) GR_GL_CALL(GPUGL->glInterface(), X) macro
45 GL_CALL(DeleteTextures(1, &fInfo.fID)); in onRelease()
DGrGLUniformHandler.cpp14 #define GL_CALL(X) GR_GL_CALL(this->glGpu()->glInterface(), X) macro
68 GL_CALL(BindUniformLocation(programID, i, fUniforms[i].fVariable.c_str())); in bindUniformLocations()
DGrGLBufferImpl.cpp11 #define GL_CALL(GPU, X) GR_GL_CALL(GPU->glInterface(), X) macro
/external/skia/src/gpu/gl/builders/
DGrGLProgramBuilder.cpp28 #define GL_CALL(X) GR_GL_CALL(this->gpu()->glInterface(), X) macro
151 GL_CALL(BindAttribLocation(programID, i, primProc.getAttrib(i).fName)); in finalize()
162 GL_CALL(LinkProgram(programID)); in finalize()
184 GL_CALL(BindFragDataLocation(programID, 0, in bindProgramResourceLocations()
188 GL_CALL(BindFragDataLocationIndexed(programID, 0, 1, in bindProgramResourceLocations()
199 GL_CALL(BindFragmentInputLocation(programID, i, in bindProgramResourceLocations()
207 GL_CALL(GetProgramiv(programID, GR_GL_LINK_STATUS, &linked)); in checkLinkStatus()
210 GL_CALL(GetProgramiv(programID, GR_GL_INFO_LOG_LENGTH, &infoLen)); in checkLinkStatus()
216 GL_CALL(GetProgramInfoLog(programID, in checkLinkStatus()
223 GL_CALL(DeleteProgram(programID)); in checkLinkStatus()
[all …]
DGrGLShaderStringBuilder.cpp14 #define GL_CALL(X) GR_GL_CALL(gpu->glInterface(), X) macro