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Searched refs:GL_CURRENT_BIT (Results 1 – 3 of 3) sorted by relevance

/external/mesa3d/src/mesa/main/
Dattrib.c244 if (mask & GL_CURRENT_BIT) { in _mesa_PushAttrib()
249 save_attrib_data(&head, GL_CURRENT_BIT, attr); in _mesa_PushAttrib()
996 case GL_CURRENT_BIT: in _mesa_PopAttrib()
Dcontext.c1215 if (mask & GL_CURRENT_BIT) { in _mesa_copy_context()
/external/mesa3d/include/GL/
Dgl.h701 #define GL_CURRENT_BIT 0x00000001 macro