Searched refs:GL_CURRENT_BIT (Results 1 – 3 of 3) sorted by relevance
244 if (mask & GL_CURRENT_BIT) { in _mesa_PushAttrib()249 save_attrib_data(&head, GL_CURRENT_BIT, attr); in _mesa_PushAttrib()996 case GL_CURRENT_BIT: in _mesa_PopAttrib()
1215 if (mask & GL_CURRENT_BIT) { in _mesa_copy_context()
701 #define GL_CURRENT_BIT 0x00000001 macro