/external/deqp/modules/gles3/functional/ |
D | es3fStencilTests.cpp | 137 …GL_ALWAYS, float depth_ = 1.0f, GLenum sFail_ = GL_KEEP, GLenum dFail_ = GL_KEEP, GLenum dPass_ = … in StencilOp() 263 context.stencilOp(GL_KEEP, GL_KEEP, GL_KEEP); in visualizeStencil() 434 …push_back(StencilOp::quad(GL_NEVER, targetStencil, GL_ALWAYS, 0.0f, GL_REPLACE, GL_KEEP, GL_KEEP)); in init() 439 ….push_back(StencilOp::quad(GL_ALWAYS, targetStencil, GL_LESS, 0.5f, GL_KEEP, GL_REPLACE, GL_KEEP)); in init() 443 …dst.push_back(StencilOp::quad(GL_ALWAYS, targetStencil, GL_LESS, 0.0f, GL_KEEP, GL_KEEP, GL_REPLAC… in init() 452 …st.push_back(StencilOp::quad(GL_EQUAL, targetStencil, GL_ALWAYS, 0.0f, GL_INCR, GL_KEEP, GL_KEEP)); in init() 463 …st.push_back(StencilOp::quad(GL_EQUAL, targetStencil, GL_ALWAYS, 0.0f, GL_DECR, GL_KEEP, GL_KEEP)); in init() 472 …sh_back(StencilOp::quad(GL_EQUAL, targetStencil, GL_ALWAYS, 0.0f, GL_INCR_WRAP, GL_KEEP, GL_KEEP)); in init() 478 …sh_back(StencilOp::quad(GL_EQUAL, targetStencil, GL_ALWAYS, 0.0f, GL_DECR_WRAP, GL_KEEP, GL_KEEP)); in init() 485 …push_back(StencilOp::quad(GL_NOTEQUAL, targetStencil, GL_ALWAYS, 0.0f, GL_ZERO, GL_KEEP, GL_KEEP)); in init() [all …]
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D | es3fFboStencilbufferTests.cpp | 109 glStencilOp(GL_KEEP, GL_KEEP, GL_INCR); in render() 121 glStencilOp(GL_DECR, GL_KEEP, GL_KEEP); in render() 206 glStencilOp(GL_KEEP, GL_KEEP, GL_INCR); in render() 218 glStencilOp(GL_DECR, GL_KEEP, GL_KEEP); in render()
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D | es3fFboMultisampleTests.cpp | 147 glStencilOp(GL_KEEP, GL_KEEP, GL_INCR); in render() 207 glStencilOp(GL_KEEP, GL_KEEP, GL_KEEP); in render()
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D | es3fNegativeFragmentApiTests.cpp | 108 glStencilOp(GL_KEEP, -1, GL_REPLACE); in init() 110 glStencilOp(GL_KEEP, GL_ZERO, -1); in init() 117 glStencilOpSeparate(-1, GL_KEEP, GL_ZERO, GL_REPLACE); in init() 124 glStencilOpSeparate(GL_FRONT, GL_KEEP, -1, GL_REPLACE); in init() 126 glStencilOpSeparate(GL_FRONT, GL_KEEP, GL_ZERO, -1); in init()
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D | es3fFboInvalidateTests.cpp | 156 glStencilOp (GL_KEEP, GL_KEEP, GL_REPLACE); in render() 243 glStencilOp (GL_KEEP, GL_KEEP, GL_REPLACE); in render() 322 glStencilOp (GL_KEEP, GL_KEEP, GL_REPLACE); in render() 401 glStencilOp (GL_KEEP, GL_KEEP, GL_REPLACE); in render() 505 glStencilOp (GL_KEEP, GL_KEEP, GL_REPLACE); in render() 625 glStencilOp (GL_KEEP, GL_KEEP, GL_REPLACE); in render() 752 glStencilOp (GL_KEEP, GL_KEEP, GL_REPLACE); in render() 876 glStencilOp (GL_KEEP, GL_KEEP, GL_REPLACE); in render() 990 glStencilOp (GL_KEEP, GL_KEEP, GL_REPLACE); in render() 1139 glStencilOp (GL_KEEP, GL_KEEP, GL_REPLACE); in render() [all …]
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D | es3fFramebufferBlitTests.cpp | 540 glStencilOp(GL_KEEP, GL_KEEP, GL_REPLACE); in render() 578 glStencilOp(GL_KEEP, GL_DECR, GL_KEEP); in render() 588 glStencilOp(GL_KEEP, GL_KEEP, GL_KEEP); in render()
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D | es3fDepthStencilClearTests.cpp | 367 gl.stencilOp (GL_KEEP, GL_KEEP, GL_KEEP); in renderGL()
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D | es3fIntegerStateQueryTests.cpp | 1320 m_verifier->verifyInteger(m_testCtx, m_stencilOpName, GL_KEEP); in test() 1323 …const GLenum stencilOpValues[] = {GL_KEEP, GL_ZERO, GL_REPLACE, GL_INCR, GL_DECR, GL_INVERT, GL_IN… in test() 1342 glStencilOp(stencilOpValue, GL_KEEP, GL_KEEP); in SetStencilOp() 1347 glStencilOp(GL_KEEP, stencilOpValue, GL_KEEP); in SetStencilOp() 1352 glStencilOp(GL_KEEP, GL_KEEP, stencilOpValue); in SetStencilOp() 1382 glStencilOpSeparate(m_stencilOpFace, stencilOpValue, GL_KEEP, GL_KEEP); in SetStencilOp() 1387 glStencilOpSeparate(m_stencilOpFace, GL_KEEP, stencilOpValue, GL_KEEP); in SetStencilOp() 1392 glStencilOpSeparate(m_stencilOpFace, GL_KEEP, GL_KEEP, stencilOpValue); in SetStencilOp()
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/external/deqp/modules/gles2/functional/ |
D | es2fStencilTests.cpp | 134 …GL_ALWAYS, float depth_ = 1.0f, GLenum sFail_ = GL_KEEP, GLenum dFail_ = GL_KEEP, GLenum dPass_ = … in StencilOp() 260 context.stencilOp(GL_KEEP, GL_KEEP, GL_KEEP); in visualizeStencil() 431 …push_back(StencilOp::quad(GL_NEVER, targetStencil, GL_ALWAYS, 0.0f, GL_REPLACE, GL_KEEP, GL_KEEP)); in init() 436 ….push_back(StencilOp::quad(GL_ALWAYS, targetStencil, GL_LESS, 0.5f, GL_KEEP, GL_REPLACE, GL_KEEP)); in init() 440 …dst.push_back(StencilOp::quad(GL_ALWAYS, targetStencil, GL_LESS, 0.0f, GL_KEEP, GL_KEEP, GL_REPLAC… in init() 449 …st.push_back(StencilOp::quad(GL_EQUAL, targetStencil, GL_ALWAYS, 0.0f, GL_INCR, GL_KEEP, GL_KEEP)); in init() 460 …st.push_back(StencilOp::quad(GL_EQUAL, targetStencil, GL_ALWAYS, 0.0f, GL_DECR, GL_KEEP, GL_KEEP)); in init() 469 …sh_back(StencilOp::quad(GL_EQUAL, targetStencil, GL_ALWAYS, 0.0f, GL_INCR_WRAP, GL_KEEP, GL_KEEP)); in init() 475 …sh_back(StencilOp::quad(GL_EQUAL, targetStencil, GL_ALWAYS, 0.0f, GL_DECR_WRAP, GL_KEEP, GL_KEEP)); in init() 482 …push_back(StencilOp::quad(GL_NOTEQUAL, targetStencil, GL_ALWAYS, 0.0f, GL_ZERO, GL_KEEP, GL_KEEP)); in init() [all …]
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D | es2fNegativeFragmentApiTests.cpp | 108 glStencilOp(GL_KEEP, -1, GL_REPLACE); in init() 110 glStencilOp(GL_KEEP, GL_ZERO, -1); in init() 117 glStencilOpSeparate(-1, GL_KEEP, GL_ZERO, GL_REPLACE); in init() 124 glStencilOpSeparate(GL_FRONT, GL_KEEP, -1, GL_REPLACE); in init() 126 glStencilOpSeparate(GL_FRONT, GL_KEEP, GL_ZERO, -1); in init()
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D | es2fIntegerStateQueryTests.cpp | 1041 m_verifier->verifyInteger(m_testCtx, m_stencilOpName, GL_KEEP); in test() 1044 …const GLenum stencilOpValues[] = {GL_KEEP, GL_ZERO, GL_REPLACE, GL_INCR, GL_DECR, GL_INVERT, GL_IN… in test() 1063 glStencilOp(stencilOpValue, GL_KEEP, GL_KEEP); in SetStencilOp() 1068 glStencilOp(GL_KEEP, stencilOpValue, GL_KEEP); in SetStencilOp() 1073 glStencilOp(GL_KEEP, GL_KEEP, stencilOpValue); in SetStencilOp() 1102 glStencilOpSeparate(m_stencilOpFace, stencilOpValue, GL_KEEP, GL_KEEP); in SetStencilOp() 1107 glStencilOpSeparate(m_stencilOpFace, GL_KEEP, stencilOpValue, GL_KEEP); in SetStencilOp() 1112 glStencilOpSeparate(m_stencilOpFace, GL_KEEP, GL_KEEP, stencilOpValue); in SetStencilOp()
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D | es2fDepthStencilClearTests.cpp | 364 gl.stencilOp (GL_KEEP, GL_KEEP, GL_KEEP); in renderGL()
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/external/mesa3d/src/mesa/main/ |
D | stencil.c | 62 case GL_KEEP: in validate_stencil_op() 586 ctx->Stencil.FailFunc[0] = GL_KEEP; in _mesa_init_stencil() 587 ctx->Stencil.FailFunc[1] = GL_KEEP; in _mesa_init_stencil() 588 ctx->Stencil.FailFunc[2] = GL_KEEP; in _mesa_init_stencil() 589 ctx->Stencil.ZPassFunc[0] = GL_KEEP; in _mesa_init_stencil() 590 ctx->Stencil.ZPassFunc[1] = GL_KEEP; in _mesa_init_stencil() 591 ctx->Stencil.ZPassFunc[2] = GL_KEEP; in _mesa_init_stencil() 592 ctx->Stencil.ZFailFunc[0] = GL_KEEP; in _mesa_init_stencil() 593 ctx->Stencil.ZFailFunc[1] = GL_KEEP; in _mesa_init_stencil() 594 ctx->Stencil.ZFailFunc[2] = GL_KEEP; in _mesa_init_stencil()
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/external/deqp/modules/gles2/performance/ |
D | es2pStateChangeCallTests.cpp | 560 GL_KEEP, in init() 571 GL_KEEP, in init() 582 GL_KEEP, in init() 705 GL_KEEP, in init() 716 GL_KEEP, in init() 727 GL_KEEP, in init()
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D | es2pStateChangeTests.cpp | 265 gl.stencilOp(GL_KEEP, GL_REPLACE, GL_REPLACE); in init() 989 gl.stencilOp(GL_KEEP, GL_REPLACE, GL_REPLACE); in init() 1042 gl.stencilOp(GL_KEEP, GL_REPLACE, GL_REPLACE); in init() 1105 gl.stencilOp(GL_KEEP, GL_REPLACE, GL_REPLACE); in init() 1107 gl.stencilOp(GL_REPLACE, GL_KEEP, GL_KEEP); in init()
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/external/deqp/modules/gles3/performance/ |
D | es3pStateChangeCallTests.cpp | 622 GL_KEEP, in init() 633 GL_KEEP, in init() 644 GL_KEEP, in init() 767 GL_KEEP, in init() 778 GL_KEEP, in init() 789 GL_KEEP, in init()
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/external/deqp/modules/gles31/functional/ |
D | es31fNegativeFragmentApiTests.cpp | 107 ctx.glStencilOp(GL_KEEP, -1, GL_REPLACE); in stencil_op() 109 ctx.glStencilOp(GL_KEEP, GL_ZERO, -1); in stencil_op() 117 ctx.glStencilOpSeparate(-1, GL_KEEP, GL_ZERO, GL_REPLACE); in stencil_op_separate() 124 ctx.glStencilOpSeparate(GL_FRONT, GL_KEEP, -1, GL_REPLACE); in stencil_op_separate() 126 ctx.glStencilOpSeparate(GL_FRONT, GL_KEEP, GL_ZERO, -1); in stencil_op_separate()
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/external/mesa3d/src/mesa/swrast/ |
D | s_stencil.c | 137 case GL_KEEP: in apply_stencil_op() 261 if (ctx->Stencil.FailFunc[face] != GL_KEEP) { in do_stencil_test() 421 if (ctx->Stencil.ZFailFunc[face] != GL_KEEP) { in _swrast_stencil_and_ztest_span() 425 if (ctx->Stencil.ZPassFunc[face] != GL_KEEP) { in _swrast_stencil_and_ztest_span()
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/external/mesa3d/src/mesa/drivers/dri/nouveau/ |
D | nouveau_gldefs.h | 177 case GL_KEEP: in nvgl_stencil_op()
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D | nv04_state_raster.c | 63 case GL_KEEP: in get_stencil_op()
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/external/mesa3d/src/mesa/drivers/dri/intel/ |
D | intel_state.c | 95 case GL_KEEP: in intel_translate_stencil_op()
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/external/mesa3d/src/mesa/drivers/dri/i965/ |
D | intel_state.c | 95 case GL_KEEP: in intel_translate_stencil_op()
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/external/mesa3d/src/mesa/drivers/dri/i915/ |
D | intel_state.c | 95 case GL_KEEP: in intel_translate_stencil_op()
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/external/deqp/framework/opengl/ |
D | gluStateReset.cpp | 358 gl.stencilOp (GL_KEEP, GL_KEEP, GL_KEEP); in resetStateES() 948 gl.stencilOp (GL_KEEP, GL_KEEP, GL_KEEP); in resetStateGLCore()
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/external/mesa3d/src/mesa/state_tracker/ |
D | st_atom_depth.c | 73 case GL_KEEP: in gl_stencil_op_to_pipe()
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