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Searched refs:GL_LIGHTING_BIT (Results 1 – 3 of 3) sorted by relevance

/external/mesa3d/src/mesa/main/
Dattrib.c354 if (mask & GL_LIGHTING_BIT) { in _mesa_PushAttrib()
359 save_attrib_data(&head, GL_LIGHTING_BIT, attr); in _mesa_PushAttrib()
1052 case GL_LIGHTING_BIT: in _mesa_PopAttrib()
Dcontext.c1238 if (mask & GL_LIGHTING_BIT) { in _mesa_copy_context()
/external/mesa3d/include/GL/
Dgl.h707 #define GL_LIGHTING_BIT 0x00000040 macro