Searched refs:GL_LIGHTING_BIT (Results 1 – 3 of 3) sorted by relevance
354 if (mask & GL_LIGHTING_BIT) { in _mesa_PushAttrib()359 save_attrib_data(&head, GL_LIGHTING_BIT, attr); in _mesa_PushAttrib()1052 case GL_LIGHTING_BIT: in _mesa_PopAttrib()
1238 if (mask & GL_LIGHTING_BIT) { in _mesa_copy_context()
707 #define GL_LIGHTING_BIT 0x00000040 macro