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Searched refs:GL_REPEAT (Results 1 – 25 of 63) sorted by relevance

123

/external/deqp/modules/gles3/functional/
Des3fSamplerObjectTests.cpp64 { GL_NEAREST, GL_NEAREST, GL_MIRRORED_REPEAT, GL_REPEAT, GL_REPEAT, -1000.0f, 1000.0f }, in init()
65 { GL_NEAREST, GL_NEAREST, GL_REPEAT, GL_REPEAT, GL_REPEAT, -1000.0f, 1000.0f } in init()
68 { GL_NEAREST, GL_NEAREST, GL_REPEAT, GL_MIRRORED_REPEAT, GL_REPEAT, -1000.0f, 1000.0f }, in init()
69 { GL_NEAREST, GL_NEAREST, GL_REPEAT, GL_REPEAT, GL_REPEAT, -1000.0f, 1000.0f } in init()
72 { GL_NEAREST, GL_NEAREST, GL_REPEAT, GL_REPEAT, GL_MIRRORED_REPEAT, -1000.0f, 1000.0f }, in init()
73 { GL_NEAREST, GL_NEAREST, GL_REPEAT, GL_REPEAT, GL_REPEAT, -1000.0f, 1000.0f } in init()
76 { GL_LINEAR, GL_NEAREST, GL_REPEAT, GL_REPEAT, GL_REPEAT, -1000.0f, 1000.0f }, in init()
77 { GL_NEAREST, GL_NEAREST, GL_REPEAT, GL_REPEAT, GL_REPEAT, -1000.0f, 1000.0f } in init()
80 { GL_NEAREST, GL_LINEAR, GL_REPEAT, GL_REPEAT, GL_REPEAT, -1000.0f, 1000.0f }, in init()
81 { GL_NEAREST, GL_NEAREST, GL_REPEAT, GL_REPEAT, GL_REPEAT, -1000.0f, 1000.0f } in init()
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Des3fTextureFilteringTests.cpp1178 { "repeat", GL_REPEAT }, in init()
1298 deUint32 wrapS = GL_REPEAT; in init()
1299 deUint32 wrapT = GL_REPEAT; in init()
1325 deUint32 wrapS = GL_REPEAT; in init()
1326 deUint32 wrapT = GL_REPEAT; in init()
1348 deUint32 wrapS = GL_REPEAT; in init()
1349 deUint32 wrapT = GL_REPEAT; in init()
1414 deUint32 wrapS = GL_REPEAT; in init()
1415 deUint32 wrapT = GL_REPEAT; in init()
1446 deUint32 wrapS = GL_REPEAT; in init()
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Des3fTextureShadowTests.cpp1039 const deUint32 wrapS = GL_REPEAT; in init()
1040 const deUint32 wrapT = GL_REPEAT; in init()
1069 const deUint32 wrapS = GL_REPEAT; in init()
1070 const deUint32 wrapT = GL_REPEAT; in init()
1098 const deUint32 wrapS = GL_REPEAT; in init()
1099 const deUint32 wrapT = GL_REPEAT; in init()
Des3fTextureMipmapTests.cpp1493 const deUint32 wrapS = GL_REPEAT; in iterate()
1494 const deUint32 wrapT = GL_REPEAT; in iterate()
2374 { "repeat", GL_REPEAT }, in init()
2512 GL_REPEAT, GL_REPEAT, in init()
2688 GL_REPEAT, GL_REPEAT, GL_REPEAT, in init()
/external/deqp/modules/gles2/functional/
Des2fTextureCompletenessTests.cpp277 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_REPEAT); in createTexture()
278 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_REPEAT); in createTexture()
346 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_REPEAT); in createTexture()
347 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_REPEAT); in createTexture()
399 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_REPEAT); in createTexture()
400 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_REPEAT); in createTexture()
505 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_REPEAT); in createTexture()
506 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_REPEAT); in createTexture()
555 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_REPEAT); in createTexture()
556 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_REPEAT); in createTexture()
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Des2fTextureWrapTests.cpp243 { "repeat", GL_REPEAT }, in init()
292 …bool is_repeat_mirror = (wrapModes[wrapS].mode == GL_REPEAT && wrapModes[wrapT].mode == GL_MIRRO… in init()
Des2fTextureStateQueryTests.cpp239 const GLenum wrapValues[] = {GL_CLAMP_TO_EDGE, GL_REPEAT, GL_MIRRORED_REPEAT}; in testTexture()
241 m_verifier->verifyInteger(m_testCtx, m_textureTarget, m_valueName, GL_REPEAT); in testTexture()
Des2fNegativeTextureApiTests.cpp1741 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_REPEAT); in init()
1767 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_REPEAT); in init()
1794 glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_REPEAT); in init()
1820 glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_REPEAT); in init()
1849 params[0] = GL_REPEAT; in init()
1880 params[0] = GL_REPEAT; in init()
1912 params[0] = GL_REPEAT; in init()
1943 params[0] = GL_REPEAT; in init()
Des2fTextureFilteringTests.cpp632 { "repeat", GL_REPEAT }, in init()
708 bool isRepeat = wrapModes[wrapMode].mode == GL_REPEAT; in init()
764 bool isRepeat = wrapModes[wrapMode].mode == GL_REPEAT; in init()
/external/deqp/framework/opengl/
DgluStateReset.cpp160 gl.texParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_REPEAT); in resetStateES()
161 gl.texParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_REPEAT); in resetStateES()
193 gl.texParameteri(GL_TEXTURE_CUBE_MAP, GL_TEXTURE_WRAP_S, GL_REPEAT); in resetStateES()
194 gl.texParameteri(GL_TEXTURE_CUBE_MAP, GL_TEXTURE_WRAP_T, GL_REPEAT); in resetStateES()
223 gl.texParameteri(GL_TEXTURE_2D_ARRAY, GL_TEXTURE_WRAP_S, GL_REPEAT); in resetStateES()
224 gl.texParameteri(GL_TEXTURE_2D_ARRAY, GL_TEXTURE_WRAP_T, GL_REPEAT); in resetStateES()
250 gl.texParameteri(GL_TEXTURE_3D, GL_TEXTURE_WRAP_S, GL_REPEAT); in resetStateES()
251 gl.texParameteri(GL_TEXTURE_3D, GL_TEXTURE_WRAP_T, GL_REPEAT); in resetStateES()
252 gl.texParameteri(GL_TEXTURE_3D, GL_TEXTURE_WRAP_R, GL_REPEAT); in resetStateES()
300 gl.texParameteri(GL_TEXTURE_CUBE_MAP_ARRAY, GL_TEXTURE_WRAP_S, GL_REPEAT); in resetStateES()
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/external/deqp/modules/glshared/
DglsLongStressTestUtil.cpp172 GL_LINEAR_MIPMAP_LINEAR, GL_LINEAR, GL_REPEAT, GL_REPEAT, in generateTextureContext()
240 GL_LINEAR_MIPMAP_LINEAR, GL_LINEAR, GL_REPEAT, GL_REPEAT, in generateBufferAndTextureContext()
410 true, GL_LINEAR_MIPMAP_LINEAR, GL_LINEAR, GL_REPEAT, GL_REPEAT, in generateFragmentPointLightContext()
584 true, GL_LINEAR, GL_LINEAR, GL_REPEAT, GL_REPEAT, in generateVertexUniformLoopLightContext()
DglsStateChangePerfTestCases.cpp365 gl.texParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_REPEAT); in requireTextures()
367 gl.texParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_REPEAT); in requireTextures()
/external/deqp/modules/gles3/performance/
Des3pTextureFilteringTests.cpp88 deUint32 wrapS = GL_REPEAT; in init()
89 deUint32 wrapT = GL_REPEAT; in init()
/external/deqp/modules/gles2/performance/
Des2pTextureFilteringTests.cpp88 deUint32 wrapS = GL_REPEAT; in init()
89 deUint32 wrapT = GL_REPEAT; in init()
/external/deqp/modules/gles31/functional/
Des31fTextureFilteringTests.cpp435 { "repeat", GL_REPEAT }, in init()
515 const deUint32 wrapS = GL_REPEAT; in init()
516 const deUint32 wrapT = GL_REPEAT; in init()
544 const deUint32 wrapS = GL_REPEAT; in init()
545 const deUint32 wrapT = GL_REPEAT; in init()
607 GL_REPEAT, GL_REPEAT, in init()
/external/mesa3d/src/mesa/drivers/dri/r200/
Dr200_tex.c79 case GL_REPEAT: in r200SetTexWrap()
113 case GL_REPEAT: in r200SetTexWrap()
149 case GL_REPEAT: in r200SetTexWrap()
/external/mesa3d/src/mesa/drivers/dri/nouveau/
Dnouveau_gldefs.h227 case GL_REPEAT: in nvgl_wrap_mode()
/external/mesa3d/src/mesa/drivers/dri/i915/
Di915_texstate.c113 case GL_REPEAT: in translate_wrap_mode()
295 wt = GL_REPEAT; in i915_update_tex_unit()
/external/mesa3d/src/mesa/drivers/dri/radeon/
Dradeon_tex.c70 case GL_REPEAT: in radeonSetTexWrap()
104 case GL_REPEAT: in radeonSetTexWrap()
/external/mesa3d/src/mesa/swrast/
Ds_texfilter.c167 case GL_REPEAT: in linear_texel_locations()
296 case GL_REPEAT: in nearest_texel_location()
1227 ASSERT(samp->WrapS == GL_REPEAT); in sample_2d_linear_repeat()
1228 ASSERT(samp->WrapT == GL_REPEAT); in sample_2d_linear_repeat()
1336 ASSERT(samp->WrapS == GL_REPEAT); in sample_2d_linear_mipmap_linear_repeat()
1337 ASSERT(samp->WrapT == GL_REPEAT); in sample_2d_linear_mipmap_linear_repeat()
1386 if (samp->WrapS == GL_REPEAT && in sample_linear_2d()
1387 samp->WrapT == GL_REPEAT && in sample_linear_2d()
1427 ASSERT(samp->WrapS==GL_REPEAT); in opt_sample_rgb_2d()
1428 ASSERT(samp->WrapT==GL_REPEAT); in opt_sample_rgb_2d()
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/external/mesa3d/src/mesa/main/
Dsamplerobj.c118 sampObj->WrapS = GL_REPEAT; in _mesa_init_sampler_object()
119 sampObj->WrapT = GL_REPEAT; in _mesa_init_sampler_object()
120 sampObj->WrapR = GL_REPEAT; in _mesa_init_sampler_object()
292 case GL_REPEAT: in validate_texture_wrap_mode()
Dtexobj.c135 obj->Sampler.WrapS = GL_REPEAT; in _mesa_initialize_texture_object()
136 obj->Sampler.WrapT = GL_REPEAT; in _mesa_initialize_texture_object()
137 obj->Sampler.WrapR = GL_REPEAT; in _mesa_initialize_texture_object()
/external/mesa3d/src/mesa/state_tracker/
Dst_atom_sampler.c59 case GL_REPEAT: in gl_wrap_xlate()
/external/deqp/modules/gles2/accuracy/
Des2aTextureFilteringTests.cpp649 { "repeat", GL_REPEAT }, in init()
723 bool isRepeat = wrapModes[wrapMode].mode == GL_REPEAT; in init()
757 bool isRepeat = wrapModes[wrapMode].mode == GL_REPEAT; in init()
/external/drm_hwcomposer/
Dglworker.cpp435 glTexParameteri(GL_TEXTURE_EXTERNAL_OES, GL_TEXTURE_WRAP_S, GL_REPEAT); in CreateTextureFromHandle()
436 glTexParameteri(GL_TEXTURE_EXTERNAL_OES, GL_TEXTURE_WRAP_T, GL_REPEAT); in CreateTextureFromHandle()

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