Searched refs:GL_SAMPLES_PASSED (Results 1 – 6 of 6) sorted by relevance
76 if (q->Target != GL_SAMPLES_PASSED || q->Active) { in _mesa_BeginConditionalRender()
492 case GL_SAMPLES_PASSED: in _mesa_GetQueryIndexediv()
1085 queryTargets[numTargets++] = GL_SAMPLES_PASSED; in resetStateGLCore()
1460 case GL_SAMPLES_PASSED: return "GL_SAMPLES_PASSED";
781 #define GL_SAMPLES_PASSED 0x8914 macro
344 #define GL_SAMPLES_PASSED 0x8914 macro