Searched refs:GR_GL_COMPILE_STATUS (Results 1 – 4 of 4) sorted by relevance
63 GR_GL_CALL(gli, GetShaderiv(shaderId, GR_GL_COMPILE_STATUS, &compiled)); in GrGLCompileAndAttachShader()
75 GR_GL_CALL(gl, GetShaderiv(shader, GR_GL_COMPILE_STATUS, &success)); in CompileShader()
732 #define GR_GL_COMPILE_STATUS 0x8B81 macro
569 case GR_GL_COMPILE_STATUS: in noOpGLGetShaderOrProgramiv()