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Searched refs:GR_GL_COMPILE_STATUS (Results 1 – 4 of 4) sorted by relevance

/external/skia/src/gpu/gl/builders/
DGrGLShaderStringBuilder.cpp63 GR_GL_CALL(gli, GetShaderiv(shaderId, GR_GL_COMPILE_STATUS, &compiled)); in GrGLCompileAndAttachShader()
/external/skia/bench/
DGLBench.cpp75 GR_GL_CALL(gl, GetShaderiv(shader, GR_GL_COMPILE_STATUS, &success)); in CompileShader()
/external/skia/src/gpu/gl/
DGrGLDefines.h732 #define GR_GL_COMPILE_STATUS 0x8B81 macro
DGrGLNoOpInterface.cpp569 case GR_GL_COMPILE_STATUS: in noOpGLGetShaderOrProgramiv()