Searched refs:GR_GL_ELEMENT_ARRAY_BUFFER (Results 1 – 9 of 9) sorted by relevance
81 GR_GL_ELEMENT_ARRAY_BUFFER == target); in debugGLBufferData()92 case GR_GL_ELEMENT_ARRAY_BUFFER: in debugGLBufferData()575 GrAlwaysAssert(GR_GL_ARRAY_BUFFER == target || GR_GL_ELEMENT_ARRAY_BUFFER == target); in debugGLBindBuffer()586 case GR_GL_ELEMENT_ARRAY_BUFFER: in debugGLBindBuffer()629 GR_GL_ELEMENT_ARRAY_BUFFER == target); in debugGLMapBufferRange()640 case GR_GL_ELEMENT_ARRAY_BUFFER: in debugGLMapBufferRange()667 case GR_GL_ELEMENT_ARRAY_BUFFER: in debugGLMapBuffer()684 GR_GL_ELEMENT_ARRAY_BUFFER == target); in debugGLUnmapBuffer()691 case GR_GL_ELEMENT_ARRAY_BUFFER: in debugGLUnmapBuffer()713 GR_GL_ELEMENT_ARRAY_BUFFER == target); in debugGLFlushMappedBufferRange()[all …]
178 case GR_GL_ELEMENT_ARRAY_BUFFER: in nullGLBufferData()221 case GR_GL_ELEMENT_ARRAY_BUFFER: in nullGLBindBuffer()251 case GR_GL_ELEMENT_ARRAY_BUFFER: in nullGLMapBufferRange()273 case GR_GL_ELEMENT_ARRAY_BUFFER: in nullGLMapBuffer()301 case GR_GL_ELEMENT_ARRAY_BUFFER: in nullGLUnmapBuffer()326 case GR_GL_ELEMENT_ARRAY_BUFFER: in nullGLGetBufferParameteriv()
92 SkASSERT(GR_GL_ARRAY_BUFFER == fBufferType || GR_GL_ELEMENT_ARRAY_BUFFER == fBufferType); in updateData()113 SkASSERT(GR_GL_ARRAY_BUFFER == fBufferType || GR_GL_ELEMENT_ARRAY_BUFFER == fBufferType || in validate()
176 case GR_GL_ELEMENT_ARRAY_BUFFER: in nullGLBufferData()225 case GR_GL_ELEMENT_ARRAY_BUFFER: in nullGLBindBuffer()267 case GR_GL_ELEMENT_ARRAY_BUFFER: in nullGLMapBufferRange()295 case GR_GL_ELEMENT_ARRAY_BUFFER: in nullGLMapBuffer()329 case GR_GL_ELEMENT_ARRAY_BUFFER: in nullGLUnmapBuffer()360 case GR_GL_ELEMENT_ARRAY_BUFFER: in nullGLGetBufferParameteriv()
15 , fImpl(gpu, desc, GR_GL_ELEMENT_ARRAY_BUFFER) { in GrGLIndexBuffer()
121 GR_GL_CALL(gpu->glInterface(), BindBuffer(GR_GL_ELEMENT_ARRAY_BUFFER, ibufferID)); in bindWithIndexBuffer()
110 #define GR_GL_ELEMENT_ARRAY_BUFFER 0x8893 macro
495 GR_GL_CALL(gpu->glInterface(), BindBuffer(GR_GL_ELEMENT_ARRAY_BUFFER, id)); in setIndexBufferIDOnDefaultVertexArray()
1700 BufferData(GR_GL_ELEMENT_ARRAY_BUFFER, in onCreateIndexBuffer()1898 } else if (GR_GL_ELEMENT_ARRAY_BUFFER == type) { in bindBuffer()1910 } else if (GR_GL_ELEMENT_ARRAY_BUFFER == type) { in releaseBuffer()