Searched refs:GR_GL_FLOAT (Results 1 – 7 of 7) sorted by relevance
/external/skia/src/gpu/gl/ |
D | GrGLVertexArray.cpp | 18 {1, GR_GL_FLOAT, false}, // kFloat_GrVertexAttribType 19 {2, GR_GL_FLOAT, false}, // kVec2f_GrVertexAttribType 20 {3, GR_GL_FLOAT, false}, // kVec3f_GrVertexAttribType 21 {4, GR_GL_FLOAT, false}, // kVec4f_GrVertexAttribType
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D | GrGLPath.cpp | 179 pathCoords.count(), GR_GL_FLOAT, &pathCoords[0])); in init_path_object_for_general_path() 236 pathCoords.count(), GR_GL_FLOAT, in InitPathObjectPathData() 260 GR_GL_CALL(gpu->glInterface(), PathCommands(pathID, 0, nullptr, 0, GR_GL_FLOAT, nullptr)); in InitPathObjectEmptyPath()
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D | GrGLDefines.h | 336 #define GR_GL_FLOAT 0x1406 macro
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D | GrGLCaps.cpp | 794 if (GR_GL_RGBA == readFormat && GR_GL_FLOAT == readType) { in readPixelsSupported() 1499 fConfigTable[kRGBA_float_GrPixelConfig].fFormats.fExternalType = GR_GL_FLOAT; in initConfigTable()
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/external/skia/bench/ |
D | GLInstancedArraysBench.cpp | 207 GR_GL_CALL(gl, VertexAttribPointer(0, 2, GR_GL_FLOAT, GR_GL_FALSE, 2 * sizeof(GrGLfloat), in setupInstanceVbo() 216 GR_GL_CALL(gl, VertexAttribPointer(1, 3, GR_GL_FLOAT, GR_GL_FALSE, 3 * sizeof(GrGLfloat), in setupInstanceVbo() 248 GR_GL_CALL(gl, VertexAttribPointer(0, 2, GR_GL_FLOAT, GR_GL_FALSE, 2 * sizeof(GrGLfloat), in setupDoubleVbo() 256 GR_GL_CALL(gl, VertexAttribPointer(1, 3, GR_GL_FLOAT, GR_GL_FALSE, 3 * sizeof(GrGLfloat), in setupDoubleVbo() 297 GR_GL_CALL(gl, VertexAttribPointer(0, 2, GR_GL_FLOAT, GR_GL_FALSE, sizeof(Vertex), in setupSingleVbo() 299 GR_GL_CALL(gl, VertexAttribPointer(1, 3, GR_GL_FLOAT, GR_GL_FALSE, sizeof(Vertex), in setupSingleVbo()
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D | GLVec4ScalarBench.cpp | 240 GR_GL_CALL(gl, VertexAttribPointer(0, 2, GR_GL_FLOAT, GR_GL_FALSE, sizeof(Vertex), in setupSingleVbo() 242 GR_GL_CALL(gl, VertexAttribPointer(1, 3, GR_GL_FLOAT, GR_GL_FALSE, sizeof(Vertex), in setupSingleVbo()
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D | GLVertexAttributesBench.cpp | 217 GR_GL_CALL(gl, VertexAttribPointer(0, 4, GR_GL_FLOAT, GR_GL_FALSE, (GrGLsizei)fStride, in glDraw() 224 GR_GL_CALL(gl, VertexAttribPointer(attribId, 4, GR_GL_FLOAT, GR_GL_FALSE, in glDraw()
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