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Searched refs:GR_GL_FRAMEBUFFER_COMPLETE (Results 1 – 4 of 4) sorted by relevance

/external/skia/src/gpu/gl/
DGrGLRenderTarget.cpp89 SkASSERT(GR_GL_FRAMEBUFFER_COMPLETE == status); in completeStencilAttachment()
115 SkASSERT(GR_GL_FRAMEBUFFER_COMPLETE == status); in completeStencilAttachment()
DGrGLDefines.h829 #define GR_GL_FRAMEBUFFER_COMPLETE 0x8CD5 macro
DGrGLNoOpInterface.cpp470 return GR_GL_FRAMEBUFFER_COMPLETE; in noOpGLCheckFramebufferStatus()
DGrGLGpu.cpp1220 if (status != GR_GL_FRAMEBUFFER_COMPLETE) { in createRenderTargetObjects()
1243 if (status != GR_GL_FRAMEBUFFER_COMPLETE) { in createRenderTargetObjects()
1490 if (status == GR_GL_FRAMEBUFFER_COMPLETE) { in getCompatibleStencilIndex()
2523 if (status != GR_GL_FRAMEBUFFER_COMPLETE) { in flushRenderTarget()