Searched refs:GR_GL_FRAMEBUFFER_COMPLETE (Results 1 – 4 of 4) sorted by relevance
89 SkASSERT(GR_GL_FRAMEBUFFER_COMPLETE == status); in completeStencilAttachment()115 SkASSERT(GR_GL_FRAMEBUFFER_COMPLETE == status); in completeStencilAttachment()
829 #define GR_GL_FRAMEBUFFER_COMPLETE 0x8CD5 macro
470 return GR_GL_FRAMEBUFFER_COMPLETE; in noOpGLCheckFramebufferStatus()
1220 if (status != GR_GL_FRAMEBUFFER_COMPLETE) { in createRenderTargetObjects()1243 if (status != GR_GL_FRAMEBUFFER_COMPLETE) { in createRenderTargetObjects()1490 if (status == GR_GL_FRAMEBUFFER_COMPLETE) { in getCompatibleStencilIndex()2523 if (status != GR_GL_FRAMEBUFFER_COMPLETE) { in flushRenderTarget()