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Searched refs:GR_GL_READ_FRAMEBUFFER (Results 1 – 3 of 3) sorted by relevance

/external/skia/src/gpu/gl/
DGrGLDefines.h764 #define GR_GL_READ_FRAMEBUFFER 0x8CA8 macro
DGrGLGpu.cpp2396 GL_CALL(BindFramebuffer(GR_GL_READ_FRAMEBUFFER, renderTarget->textureFBOID())); in onReadPixels()
2717 GL_CALL(BindFramebuffer(GR_GL_READ_FRAMEBUFFER, rt->renderFBOID())); in onResolveRenderTarget()
3797 this->bindSurfaceFBOForCopy(src, GR_GL_READ_FRAMEBUFFER, &srcVP, kSrc_TempFBOTarget); in copySurfaceAsBlitFramebuffer()
3838 this->unbindTextureFBOForCopy(GR_GL_READ_FRAMEBUFFER, src); in copySurfaceAsBlitFramebuffer()
/external/skia/src/gpu/gl/debug/
DGrGLCreateDebugInterface.cpp206 GR_GL_READ_FRAMEBUFFER == target || in debugGLBindFramebuffer()