Searched refs:GR_GL_READ_FRAMEBUFFER (Results 1 – 3 of 3) sorted by relevance
764 #define GR_GL_READ_FRAMEBUFFER 0x8CA8 macro
2396 GL_CALL(BindFramebuffer(GR_GL_READ_FRAMEBUFFER, renderTarget->textureFBOID())); in onReadPixels()2717 GL_CALL(BindFramebuffer(GR_GL_READ_FRAMEBUFFER, rt->renderFBOID())); in onResolveRenderTarget()3797 this->bindSurfaceFBOForCopy(src, GR_GL_READ_FRAMEBUFFER, &srcVP, kSrc_TempFBOTarget); in copySurfaceAsBlitFramebuffer()3838 this->unbindTextureFBOForCopy(GR_GL_READ_FRAMEBUFFER, src); in copySurfaceAsBlitFramebuffer()
206 GR_GL_READ_FRAMEBUFFER == target || in debugGLBindFramebuffer()