Searched refs:GR_GL_VERTEX_SHADER (Results 1 – 7 of 7) sorted by relevance
/external/skia/src/gpu/gl/debug/ |
D | GrShaderObj.h | 22 , fType(GR_GL_VERTEX_SHADER) {} in GrShaderObj()
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D | GrGLCreateDebugInterface.cpp | 472 GrAlwaysAssert(GR_GL_VERTEX_SHADER == type || in debugGLCreateShader()
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/external/skia/bench/ |
D | GLBench.cpp | 86 GrGLuint vertexShader = CompileShader(gl, vshader, GR_GL_VERTEX_SHADER); in CreateProgram()
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/external/skia/src/gpu/gl/builders/ |
D | GrGLProgramBuilder.cpp | 139 if (!this->compileAndAttachShaders(fVS, programID, GR_GL_VERTEX_SHADER, &shadersToDelete)) { in finalize()
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/external/skia/src/gpu/gl/ |
D | GrGLDefines.h | 428 #define GR_GL_VERTEX_SHADER 0x8B31 macro
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D | GrGLGpu.cpp | 354 GR_GL_VERTEX_SHADER, &str, &length, 1, &fStats); in createPLSSetupProgram() 3463 GR_GL_VERTEX_SHADER, &str, &length, 1, in createCopyPrograms() 3558 GR_GL_VERTEX_SHADER, &str, &length, 1, in createWireRectProgram()
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D | GrGLCaps.cpp | 1087 return GR_GL_VERTEX_SHADER; in shader_type_to_gl_shader()
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