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Searched refs:GR_GL_VERTEX_SHADER (Results 1 – 7 of 7) sorted by relevance

/external/skia/src/gpu/gl/debug/
DGrShaderObj.h22 , fType(GR_GL_VERTEX_SHADER) {} in GrShaderObj()
DGrGLCreateDebugInterface.cpp472 GrAlwaysAssert(GR_GL_VERTEX_SHADER == type || in debugGLCreateShader()
/external/skia/bench/
DGLBench.cpp86 GrGLuint vertexShader = CompileShader(gl, vshader, GR_GL_VERTEX_SHADER); in CreateProgram()
/external/skia/src/gpu/gl/builders/
DGrGLProgramBuilder.cpp139 if (!this->compileAndAttachShaders(fVS, programID, GR_GL_VERTEX_SHADER, &shadersToDelete)) { in finalize()
/external/skia/src/gpu/gl/
DGrGLDefines.h428 #define GR_GL_VERTEX_SHADER 0x8B31 macro
DGrGLGpu.cpp354 GR_GL_VERTEX_SHADER, &str, &length, 1, &fStats); in createPLSSetupProgram()
3463 GR_GL_VERTEX_SHADER, &str, &length, 1, in createCopyPrograms()
3558 GR_GL_VERTEX_SHADER, &str, &length, 1, in createWireRectProgram()
DGrGLCaps.cpp1087 return GR_GL_VERTEX_SHADER; in shader_type_to_gl_shader()