/external/deqp/framework/opengl/simplereference/ |
D | sglrShaderProgram.hpp | 118 struct GeometrySource struct 120 GeometrySource (const std::string& str) : source(str) { } in GeometrySource() argument 157 ShaderProgramDeclaration& operator<< (const GeometrySource&);
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D | sglrShaderProgram.cpp | 91 ShaderProgramDeclaration& pdec::ShaderProgramDeclaration::operator<< (const GeometrySource& c) in operator <<()
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D | sglrGLContext.cpp | 862 << glu::GeometrySource(shader->m_geomSrc)); in createProgram()
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/external/deqp/framework/opengl/ |
D | gluShaderProgram.hpp | 279 struct GeometrySource : public ShaderSource struct 281 GeometrySource (const std::string& source_) : ShaderSource(glu::SHADERTYPE_GEOMETRY, source_) {} in GeometrySource() argument
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/external/deqp/modules/gles31/functional/ |
D | es31fProgramStateQueryTests.cpp | 135 << glu::GeometrySource(tcu::StringTemplate(s_geometryTemplate1).specialize(args))); in iterate() 152 << glu::GeometrySource(tcu::StringTemplate(s_geometryTemplate2).specialize(args))); in iterate() 168 << glu::GeometrySource(tcu::StringTemplate(s_geometryTemplate3).specialize(args))); in iterate() 778 << glu::GeometrySource(tcu::StringTemplate(geometryTemplate1).specialize(args)) in getProgramSources()
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D | es31fTessellationGeometryInteractionTests.cpp | 267 sources << glu::GeometrySource(getGeometrySource()); in iterate() 564 << glu::GeometrySource(getGeometrySource(renderTargets[renderNdx].containsTessellationShaders)); in iterate() 927 << glu::GeometrySource(getGeometrySource()) in init() 940 << glu::GeometrySource(getGeometrySource())); in init() 1750 sources << glu::GeometrySource(genGeometrySource()); in init() 2364 …sources << glu::GeometrySource(getGeometryShaderSource(numPrimitivesPerInvocation, geometryShaderI… in init() 2872 << glu::GeometrySource(getGeometrySource()) in init()
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D | es31fNegativeShaderDirectiveTests.cpp | 320 …x, glu::ProgramSources() << glu::VertexSource(simpleVtxFrag) << glu::GeometrySource(geometry) << g… in geometry_shader()
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D | es31fGeometryShaderTests.cpp | 221 << sglr::pdec::GeometrySource(genGeometrySource(contextType, inputType, outputType).c_str())) in VertexExpanderShader() 324 …<< sglr::pdec::GeometrySource(genGeometrySource(contextType, emitCountA, endCountA, emitCountB, en… in VertexEmitterShader() 777 << sglr::pdec::GeometrySource(specializeShader(geometrySource.str(), contextType).c_str()); in genProgramDeclaration() 809 << sglr::pdec::GeometrySource(genGeometrySource(contextType, spec).c_str())) in OutputCountShader() 946 << sglr::pdec::GeometrySource(genGeometrySource(contextType, test).c_str())) in BuiltinVariableShader() 1242 …<< sglr::pdec::GeometrySource(genGeometrySource(contextType, source, maxEmitCount, instanced).c_st… in VaryingOutputCountShader() 1515 … << sglr::pdec::GeometrySource(genGeometrySource(contextType, numInvocations, testCase).c_str())) in InvocationCountShader() 1696 << sglr::pdec::GeometrySource(genGeometrySource(contextType, numInvocations).c_str())) in InstancedExpansionShader() 3023 << glu::GeometrySource(genGeometrySource(m_context.getRenderContext().getType()))); in initRenderShader() 3986 … << glu::GeometrySource(specializeShader(geometrySource, m_context.getRenderContext().getType()))); in iterate() [all …]
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D | es31fPrimitiveBoundingBoxTests.cpp | 653 sources << glu::GeometrySource(genGeometrySource()); in init()
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/external/deqp/modules/gles31/stress/ |
D | es31sTessellationGeometryInteractionTests.cpp | 271 …sources << glu::GeometrySource(getGeometryShaderSource(numPrimitivesPerInvocation, geometryShaderI… in init()
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/external/deqp/external/vulkancts/modules/vulkan/pipeline/ |
D | vktPipelinePushConstantTests.cpp | 370 sourceCollections.glslSources.add("color_geom") << glu::GeometrySource(geometrySrc.str()); in initPrograms()
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D | vktPipelineCacheTests.cpp | 744 programCollection.glslSources.add("dummy_geo") << glu::GeometrySource( in initPrograms()
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D | vktPipelineTimestampTests.cpp | 1369 programCollection.glslSources.add("dummy_geo") << glu::GeometrySource( in initPrograms()
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/external/deqp/modules/glshared/ |
D | glsShaderExecUtil.cpp | 759 << glu::GeometrySource(generateGeometryShader(shaderSpec, "vtx_out_", "geom_out_")) in GeometryShaderExecutor()
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/external/deqp/external/vulkancts/modules/vulkan/shaderexecutor/ |
D | vktShaderExecutor.cpp | 1501 …programCollection.glslSources.add("geom") << glu::GeometrySource(generateGeometryShader(m_shaderSp… in setShaderSources()
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/external/deqp/external/vulkancts/modules/vulkan/binding_model/ |
D | vktBindingShaderAccessTests.cpp | 2584 programCollection.glslSources.add("geometry") << glu::GeometrySource(genGeometrySource()); in initPrograms()
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