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Searched refs:GeometrySource (Results 1 – 16 of 16) sorted by relevance

/external/deqp/framework/opengl/simplereference/
DsglrShaderProgram.hpp118 struct GeometrySource struct
120 GeometrySource (const std::string& str) : source(str) { } in GeometrySource() argument
157 ShaderProgramDeclaration& operator<< (const GeometrySource&);
DsglrShaderProgram.cpp91 ShaderProgramDeclaration& pdec::ShaderProgramDeclaration::operator<< (const GeometrySource& c) in operator <<()
DsglrGLContext.cpp862 << glu::GeometrySource(shader->m_geomSrc)); in createProgram()
/external/deqp/framework/opengl/
DgluShaderProgram.hpp279 struct GeometrySource : public ShaderSource struct
281 GeometrySource (const std::string& source_) : ShaderSource(glu::SHADERTYPE_GEOMETRY, source_) {} in GeometrySource() argument
/external/deqp/modules/gles31/functional/
Des31fProgramStateQueryTests.cpp135 << glu::GeometrySource(tcu::StringTemplate(s_geometryTemplate1).specialize(args))); in iterate()
152 << glu::GeometrySource(tcu::StringTemplate(s_geometryTemplate2).specialize(args))); in iterate()
168 << glu::GeometrySource(tcu::StringTemplate(s_geometryTemplate3).specialize(args))); in iterate()
778 << glu::GeometrySource(tcu::StringTemplate(geometryTemplate1).specialize(args)) in getProgramSources()
Des31fTessellationGeometryInteractionTests.cpp267 sources << glu::GeometrySource(getGeometrySource()); in iterate()
564 << glu::GeometrySource(getGeometrySource(renderTargets[renderNdx].containsTessellationShaders)); in iterate()
927 << glu::GeometrySource(getGeometrySource()) in init()
940 << glu::GeometrySource(getGeometrySource())); in init()
1750 sources << glu::GeometrySource(genGeometrySource()); in init()
2364 …sources << glu::GeometrySource(getGeometryShaderSource(numPrimitivesPerInvocation, geometryShaderI… in init()
2872 << glu::GeometrySource(getGeometrySource()) in init()
Des31fNegativeShaderDirectiveTests.cpp320 …x, glu::ProgramSources() << glu::VertexSource(simpleVtxFrag) << glu::GeometrySource(geometry) << g… in geometry_shader()
Des31fGeometryShaderTests.cpp221 << sglr::pdec::GeometrySource(genGeometrySource(contextType, inputType, outputType).c_str())) in VertexExpanderShader()
324 …<< sglr::pdec::GeometrySource(genGeometrySource(contextType, emitCountA, endCountA, emitCountB, en… in VertexEmitterShader()
777 << sglr::pdec::GeometrySource(specializeShader(geometrySource.str(), contextType).c_str()); in genProgramDeclaration()
809 << sglr::pdec::GeometrySource(genGeometrySource(contextType, spec).c_str())) in OutputCountShader()
946 << sglr::pdec::GeometrySource(genGeometrySource(contextType, test).c_str())) in BuiltinVariableShader()
1242 …<< sglr::pdec::GeometrySource(genGeometrySource(contextType, source, maxEmitCount, instanced).c_st… in VaryingOutputCountShader()
1515 … << sglr::pdec::GeometrySource(genGeometrySource(contextType, numInvocations, testCase).c_str())) in InvocationCountShader()
1696 << sglr::pdec::GeometrySource(genGeometrySource(contextType, numInvocations).c_str())) in InstancedExpansionShader()
3023 << glu::GeometrySource(genGeometrySource(m_context.getRenderContext().getType()))); in initRenderShader()
3986 … << glu::GeometrySource(specializeShader(geometrySource, m_context.getRenderContext().getType()))); in iterate()
[all …]
Des31fPrimitiveBoundingBoxTests.cpp653 sources << glu::GeometrySource(genGeometrySource()); in init()
/external/deqp/modules/gles31/stress/
Des31sTessellationGeometryInteractionTests.cpp271 …sources << glu::GeometrySource(getGeometryShaderSource(numPrimitivesPerInvocation, geometryShaderI… in init()
/external/deqp/external/vulkancts/modules/vulkan/pipeline/
DvktPipelinePushConstantTests.cpp370 sourceCollections.glslSources.add("color_geom") << glu::GeometrySource(geometrySrc.str()); in initPrograms()
DvktPipelineCacheTests.cpp744 programCollection.glslSources.add("dummy_geo") << glu::GeometrySource( in initPrograms()
DvktPipelineTimestampTests.cpp1369 programCollection.glslSources.add("dummy_geo") << glu::GeometrySource( in initPrograms()
/external/deqp/modules/glshared/
DglsShaderExecUtil.cpp759 << glu::GeometrySource(generateGeometryShader(shaderSpec, "vtx_out_", "geom_out_")) in GeometryShaderExecutor()
/external/deqp/external/vulkancts/modules/vulkan/shaderexecutor/
DvktShaderExecutor.cpp1501 …programCollection.glslSources.add("geom") << glu::GeometrySource(generateGeometryShader(m_shaderSp… in setShaderSources()
/external/deqp/external/vulkancts/modules/vulkan/binding_model/
DvktBindingShaderAccessTests.cpp2584 programCollection.glslSources.add("geometry") << glu::GeometrySource(genGeometrySource()); in initPrograms()