Searched refs:GetActiveUniformName (Results 1 – 3 of 3) sorted by relevance
741 PFNGETACTIVEUNIFORMNAMEPROC GetActiveUniformName; variable2319 … GetActiveUniformName = (PFNGETACTIVEUNIFORMNAMEPROC)IntGetProcAddress("glGetActiveUniformName"); in Switch_GetActiveUniformName()2320 GetActiveUniformName(program, uniformIndex, bufSize, length, uniformName); in Switch_GetActiveUniformName()2729 GetActiveUniformName = Switch_GetActiveUniformName; in InitializeVariables()
1344 …extern void (CODEGEN_FUNCPTR *GetActiveUniformName)(GLuint program, GLuint uniformIndex, GLsizei b…
590 #define glGetActiveUniformName MANGLE(GetActiveUniformName)