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Searched refs:GetActiveUniformName (Results 1 – 3 of 3) sorted by relevance

/external/opencv3/modules/core/src/
Dgl_core_3_1.cpp741 PFNGETACTIVEUNIFORMNAMEPROC GetActiveUniformName; variable
2319GetActiveUniformName = (PFNGETACTIVEUNIFORMNAMEPROC)IntGetProcAddress("glGetActiveUniformName"); in Switch_GetActiveUniformName()
2320 GetActiveUniformName(program, uniformIndex, bufSize, length, uniformName); in Switch_GetActiveUniformName()
2729 GetActiveUniformName = Switch_GetActiveUniformName; in InitializeVariables()
Dgl_core_3_1.hpp1344 …extern void (CODEGEN_FUNCPTR *GetActiveUniformName)(GLuint program, GLuint uniformIndex, GLsizei b…
/external/mesa3d/include/GL/
Dgl_mangle.h590 #define glGetActiveUniformName MANGLE(GetActiveUniformName)