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Searched refs:GetAttachedShaders (Results 1 – 4 of 4) sorted by relevance

/external/opencv3/modules/core/src/
Dgl_core_3_1.cpp597 PFNGETATTACHEDSHADERSPROC GetAttachedShaders; variable
1515 GetAttachedShaders = (PFNGETATTACHEDSHADERSPROC)IntGetProcAddress("glGetAttachedShaders"); in Switch_GetAttachedShaders()
1516 GetAttachedShaders(program, maxCount, count, obj); in Switch_GetAttachedShaders()
2585 GetAttachedShaders = Switch_GetAttachedShaders; in InitializeVariables()
Dgl_core_3_1.hpp1200 …extern void (CODEGEN_FUNCPTR *GetAttachedShaders)(GLuint program, GLsizei maxCount, GLsizei *count…
/external/mesa3d/src/mapi/glapi/tests/
Dcheck_table.cpp980 { "glGetAttachedShaders", _O(GetAttachedShaders) },
/external/mesa3d/include/GL/
Dgl_mangle.h596 #define glGetAttachedShaders MANGLE(GetAttachedShaders)