Searched refs:GetAttachedShaders (Results 1 – 4 of 4) sorted by relevance
597 PFNGETATTACHEDSHADERSPROC GetAttachedShaders; variable1515 GetAttachedShaders = (PFNGETATTACHEDSHADERSPROC)IntGetProcAddress("glGetAttachedShaders"); in Switch_GetAttachedShaders()1516 GetAttachedShaders(program, maxCount, count, obj); in Switch_GetAttachedShaders()2585 GetAttachedShaders = Switch_GetAttachedShaders; in InitializeVariables()
1200 …extern void (CODEGEN_FUNCPTR *GetAttachedShaders)(GLuint program, GLsizei maxCount, GLsizei *count…
980 { "glGetAttachedShaders", _O(GetAttachedShaders) },
596 #define glGetAttachedShaders MANGLE(GetAttachedShaders)