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Searched refs:GetUniformLocation (Results 1 – 6 of 6) sorted by relevance

/external/skia/src/gpu/gl/
DGrGLUniformHandler.cpp79 GL_CALL_RET(location, GetUniformLocation(programID, fUniforms[i].fVariable.c_str())); in getUniformLocations()
DGrGLAssembleInterface.cpp186 GET_PROC(GetUniformLocation); in GrGLAssembleGLInterface()
619 GET_PROC(GetUniformLocation); in GrGLAssembleGLESInterface()
DGrGLGpu.cpp363 GL_CALL_RET(fPLSSetupProgram.fPosXformUniform, GetUniformLocation(fPLSSetupProgram.fProgram, in createPLSSetupProgram()
3475 GetUniformLocation(fCopyPrograms[i].fProgram, "u_texture")); in createCopyPrograms()
3477 GetUniformLocation(fCopyPrograms[i].fProgram, "u_posXform")); in createCopyPrograms()
3479 GetUniformLocation(fCopyPrograms[i].fProgram, "u_texCoordXform")); in createCopyPrograms()
3570 GetUniformLocation(fWireRectProgram.fProgram, "u_color")); in createWireRectProgram()
3572 GetUniformLocation(fWireRectProgram.fProgram, "u_rect")); in createWireRectProgram()
/external/opencv3/modules/core/src/
Dgl_core_3_1.cpp604 PFNGETUNIFORMLOCATIONPROC GetUniformLocation; variable
1557 GetUniformLocation = (PFNGETUNIFORMLOCATIONPROC)IntGetProcAddress("glGetUniformLocation"); in Switch_GetUniformLocation()
1558 return GetUniformLocation(program, name); in Switch_GetUniformLocation()
2592 GetUniformLocation = Switch_GetUniformLocation; in InitializeVariables()
Dgl_core_3_1.hpp1207 extern GLint (CODEGEN_FUNCPTR *GetUniformLocation)(GLuint program, const GLchar *name);
/external/mesa3d/include/GL/
Dgl_mangle.h867 #define glGetUniformLocation MANGLE(GetUniformLocation)