Searched refs:GrDebugGL (Results 1 – 5 of 5) sorted by relevance
30 GrAlwaysAssert(texture < GrDebugGL::getInstance()->getMaxTextureUnits()); in debugGLActiveTexture()32 GrDebugGL::getInstance()->setCurTextureUnit(texture); in debugGLActiveTexture()40 GrDebugGL::kProgram_ObjTypes); in debugGLAttachShader()45 GrDebugGL::kShader_ObjTypes); in debugGLAttachShader()69 GrDebugGL::kTexture_ObjTypes); in debugGLBindTexture()71 GrDebugGL::getInstance()->setTexture(texture); in debugGLBindTexture()90 buffer = GrDebugGL::getInstance()->getArrayBuffer(); in debugGLBufferData()93 buffer = GrDebugGL::getInstance()->getElementArrayBuffer(); in debugGLBufferData()113 GrDebugGL::getInstance()->setUnPackRowLength(param); in debugGLPixelStorei()116 GrDebugGL::getInstance()->setPackRowLength(param); in debugGLPixelStorei()[all …]
19 GrDebugGL* GrDebugGL::gObj = nullptr;20 int GrDebugGL::gStaticRefCount = 0;21 GrDebugGL::Create GrDebugGL::gFactoryFunc[kObjTypeCount] = {33 GrDebugGL::GrDebugGL() in GrDebugGL() function in GrDebugGL49 createObj(GrDebugGL::kTextureUnit_ObjTypes)); in GrDebugGL()56 GrDebugGL::~GrDebugGL() { in ~GrDebugGL()79 GrFakeRefObj *GrDebugGL::findObject(GrGLuint ID, GrObjTypes type) { in findObject()93 void GrDebugGL::setArrayBuffer(GrBufferObj *arrayBuffer) { in setArrayBuffer()114 void GrDebugGL::setVertexArray(GrVertexArrayObj* vertexArray) { in setVertexArray()121 void GrDebugGL::setElementArrayBuffer(GrBufferObj *elementArrayBuffer) { in setElementArrayBuffer()[all …]
27 class GrDebugGL {91 static GrDebugGL *getInstance() { in getInstance()96 gObj = new GrDebugGL; in getInstance()146 static GrDebugGL* gObj;152 GrDebugGL();153 ~GrDebugGL();160 reinterpret_cast<className *>(GrDebugGL::getInstance()->createObj(classEnum))165 reinterpret_cast<className *>(GrDebugGL::getInstance()->findObject(id, classEnum))
549 '<(skia_src_path)/gpu/gl/debug/GrDebugGL.h',550 '<(skia_src_path)/gpu/gl/debug/GrDebugGL.cpp',
557 src/gpu/gl/debug/GrDebugGL.cpp \