Searched refs:GrSLPrecision (Results 1 – 25 of 27) sorted by relevance
12
/external/skia/include/gpu/ |
D | GrShaderVar.h | 48 GrSLPrecision precision = kDefault_GrSLPrecision) 59 GrSLPrecision precision = kDefault_GrSLPrecision) 70 int arrayCount = kNonArray, GrSLPrecision precision = kDefault_GrSLPrecision) 91 GrSLPrecision precision = kDefault_GrSLPrecision, 105 GrSLPrecision precision = kDefault_GrSLPrecision, 176 GrSLPrecision getPrecision() const { return fPrecision; } in getPrecision() 181 void setPrecision(GrSLPrecision p) { fPrecision = p; } in setPrecision() 188 GrSLPrecision fPrecision;
|
D | GrCoordTransform.h | 75 GrSLPrecision precision = kDefault_GrSLPrecision) { 89 GrSLPrecision precision = kDefault_GrSLPrecision); 121 GrSLPrecision precision() const { return fPrecision; } in precision() 136 GrSLPrecision fPrecision;
|
D | GrCaps.h | 74 GrSLPrecision precision) const { in getFloatShaderPrecisionInfo()
|
D | GrTypesPriv.h | 59 enum GrSLPrecision { enum
|
/external/skia/src/gpu/glsl/ |
D | GrGLSLVarying.h | 104 GrSLPrecision precision = kDefault_GrSLPrecision) { 117 GrSLPrecision precision = kDefault_GrSLPrecision) { 130 GrSLPrecision = kDefault_GrSLPrecision); 132 GrSLPrecision = kDefault_GrSLPrecision); 147 GrSLPrecision fPrecision; 170 void internalAddVarying(const char* name, GrGLSLVarying*, GrSLPrecision, bool flat);
|
D | GrGLSLShaderVar.h | 31 GrSLPrecision precision = kDefault_GrSLPrecision) 39 int arrayCount = kNonArray, GrSLPrecision precision = kDefault_GrSLPrecision) 74 GrSLPrecision precision = kDefault_GrSLPrecision, 94 GrSLPrecision precision = kDefault_GrSLPrecision, 115 GrSLPrecision precision = kDefault_GrSLPrecision, 136 GrSLPrecision precision = kDefault_GrSLPrecision, 213 static const char* PrecisionString(const GrGLSLCaps* glslCaps, GrSLPrecision p) { in PrecisionString()
|
D | GrGLSLUniformHandler.h | 30 GrSLPrecision precision, 38 GrSLPrecision precision, 61 GrSLPrecision precision,
|
D | GrGLSLVarying.cpp | 13 const char* output, GrSLPrecision precision) { in addPassThroughAttribute() 22 GrSLPrecision precision) { in addFlatPassThroughAttribute() 42 GrSLPrecision precision, in internalAddVarying()
|
D | GrGLSLGeometryProcessor.cpp | 52 GrSLPrecision precision = coordTransforms[t]->precision(); in emitTransforms() 113 GrSLPrecision precision = coordTransforms[t]->precision(); in emitTransforms()
|
D | GrGLSL.cpp | 28 void GrGLSLAppendDefaultFloatPrecisionDeclaration(GrSLPrecision p, in GrGLSLAppendDefaultFloatPrecisionDeclaration()
|
D | GrGLSLFragmentShaderBuilder.h | 189 void addVarying(GrGLSLVarying*, GrSLPrecision);
|
D | GrGLSLProgramBuilder.h | 55 void addRTAdjustmentUniform(GrSLPrecision precision, const char* name, const char** outName);
|
D | GrGLSL.h | 82 void GrGLSLAppendDefaultFloatPrecisionDeclaration(GrSLPrecision,
|
D | GrGLSLProgramBuilder.cpp | 262 void GrGLSLProgramBuilder::addRTAdjustmentUniform(GrSLPrecision precision, in addRTAdjustmentUniform()
|
/external/skia/src/gpu/ |
D | GrCoordTransform.cpp | 45 GrSLPrecision nextP = static_cast<GrSLPrecision>(fPrecision + 1); in reset() 58 GrSLPrecision precision) { in reset()
|
D | GrPrimitiveProcessor.h | 166 GrSLPrecision precision = kDefault_GrSLPrecision) 174 GrSLPrecision fPrecision;
|
D | GrCaps.cpp | 34 static const char* precision_to_string(GrSLPrecision p) { in precision_to_string() 63 GrSLPrecision precision = static_cast<GrSLPrecision>(p); in dump()
|
/external/skia/src/gpu/gl/ |
D | GrGLVaryingHandler.h | 24 GrSLPrecision fsPrecision = kDefault_GrSLPrecision);
|
D | GrGLVaryingHandler.cpp | 17 GrSLPrecision fsPrecision) { in addPathProcessingVarying()
|
D | GrGLUniformHandler.h | 35 GrSLPrecision precision,
|
D | GrGLUniformHandler.cpp | 20 GrSLPrecision precision, in internalAddUniformArray()
|
D | GrGLCaps.cpp | 1071 static GrGLenum precision_to_gl_float_type(GrSLPrecision p) { in precision_to_gl_float_type() 1109 GrSLPrecision precision = static_cast<GrSLPrecision>(p); in initShaderPrecisionTable()
|
/external/skia/src/gpu/vk/ |
D | GrVkUniformHandler.h | 58 GrSLPrecision precision,
|
D | GrVkUniformHandler.cpp | 63 GrSLPrecision precision, in internalAddUniformArray()
|
/external/skia/src/effects/ |
D | SkBlurMaskFilter.cpp | 632 GrSLPrecision precision; in Create() 649 GrSLPrecision precision() const { return fPrecision; } in precision() 653 GrSLPrecision fPrecision); 668 GrSLPrecision fPrecision; 807 GrSLPrecision precision) in GrRectBlurEffect()
|
12