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Searched refs:GrSLPrecision (Results 1 – 25 of 27) sorted by relevance

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/external/skia/include/gpu/
DGrShaderVar.h48 GrSLPrecision precision = kDefault_GrSLPrecision)
59 GrSLPrecision precision = kDefault_GrSLPrecision)
70 int arrayCount = kNonArray, GrSLPrecision precision = kDefault_GrSLPrecision)
91 GrSLPrecision precision = kDefault_GrSLPrecision,
105 GrSLPrecision precision = kDefault_GrSLPrecision,
176 GrSLPrecision getPrecision() const { return fPrecision; } in getPrecision()
181 void setPrecision(GrSLPrecision p) { fPrecision = p; } in setPrecision()
188 GrSLPrecision fPrecision;
DGrCoordTransform.h75 GrSLPrecision precision = kDefault_GrSLPrecision) {
89 GrSLPrecision precision = kDefault_GrSLPrecision);
121 GrSLPrecision precision() const { return fPrecision; } in precision()
136 GrSLPrecision fPrecision;
DGrCaps.h74 GrSLPrecision precision) const { in getFloatShaderPrecisionInfo()
DGrTypesPriv.h59 enum GrSLPrecision { enum
/external/skia/src/gpu/glsl/
DGrGLSLVarying.h104 GrSLPrecision precision = kDefault_GrSLPrecision) {
117 GrSLPrecision precision = kDefault_GrSLPrecision) {
130 GrSLPrecision = kDefault_GrSLPrecision);
132 GrSLPrecision = kDefault_GrSLPrecision);
147 GrSLPrecision fPrecision;
170 void internalAddVarying(const char* name, GrGLSLVarying*, GrSLPrecision, bool flat);
DGrGLSLShaderVar.h31 GrSLPrecision precision = kDefault_GrSLPrecision)
39 int arrayCount = kNonArray, GrSLPrecision precision = kDefault_GrSLPrecision)
74 GrSLPrecision precision = kDefault_GrSLPrecision,
94 GrSLPrecision precision = kDefault_GrSLPrecision,
115 GrSLPrecision precision = kDefault_GrSLPrecision,
136 GrSLPrecision precision = kDefault_GrSLPrecision,
213 static const char* PrecisionString(const GrGLSLCaps* glslCaps, GrSLPrecision p) { in PrecisionString()
DGrGLSLUniformHandler.h30 GrSLPrecision precision,
38 GrSLPrecision precision,
61 GrSLPrecision precision,
DGrGLSLVarying.cpp13 const char* output, GrSLPrecision precision) { in addPassThroughAttribute()
22 GrSLPrecision precision) { in addFlatPassThroughAttribute()
42 GrSLPrecision precision, in internalAddVarying()
DGrGLSLGeometryProcessor.cpp52 GrSLPrecision precision = coordTransforms[t]->precision(); in emitTransforms()
113 GrSLPrecision precision = coordTransforms[t]->precision(); in emitTransforms()
DGrGLSL.cpp28 void GrGLSLAppendDefaultFloatPrecisionDeclaration(GrSLPrecision p, in GrGLSLAppendDefaultFloatPrecisionDeclaration()
DGrGLSLFragmentShaderBuilder.h189 void addVarying(GrGLSLVarying*, GrSLPrecision);
DGrGLSLProgramBuilder.h55 void addRTAdjustmentUniform(GrSLPrecision precision, const char* name, const char** outName);
DGrGLSL.h82 void GrGLSLAppendDefaultFloatPrecisionDeclaration(GrSLPrecision,
DGrGLSLProgramBuilder.cpp262 void GrGLSLProgramBuilder::addRTAdjustmentUniform(GrSLPrecision precision, in addRTAdjustmentUniform()
/external/skia/src/gpu/
DGrCoordTransform.cpp45 GrSLPrecision nextP = static_cast<GrSLPrecision>(fPrecision + 1); in reset()
58 GrSLPrecision precision) { in reset()
DGrPrimitiveProcessor.h166 GrSLPrecision precision = kDefault_GrSLPrecision)
174 GrSLPrecision fPrecision;
DGrCaps.cpp34 static const char* precision_to_string(GrSLPrecision p) { in precision_to_string()
63 GrSLPrecision precision = static_cast<GrSLPrecision>(p); in dump()
/external/skia/src/gpu/gl/
DGrGLVaryingHandler.h24 GrSLPrecision fsPrecision = kDefault_GrSLPrecision);
DGrGLVaryingHandler.cpp17 GrSLPrecision fsPrecision) { in addPathProcessingVarying()
DGrGLUniformHandler.h35 GrSLPrecision precision,
DGrGLUniformHandler.cpp20 GrSLPrecision precision, in internalAddUniformArray()
DGrGLCaps.cpp1071 static GrGLenum precision_to_gl_float_type(GrSLPrecision p) { in precision_to_gl_float_type()
1109 GrSLPrecision precision = static_cast<GrSLPrecision>(p); in initShaderPrecisionTable()
/external/skia/src/gpu/vk/
DGrVkUniformHandler.h58 GrSLPrecision precision,
DGrVkUniformHandler.cpp63 GrSLPrecision precision, in internalAddUniformArray()
/external/skia/src/effects/
DSkBlurMaskFilter.cpp632 GrSLPrecision precision; in Create()
649 GrSLPrecision precision() const { return fPrecision; } in precision()
653 GrSLPrecision fPrecision);
668 GrSLPrecision fPrecision;
807 GrSLPrecision precision) in GrRectBlurEffect()

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