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Searched refs:GrSLTypeIsFloatType (Results 1 – 3 of 3) sorted by relevance

/external/skia/src/gpu/vk/
DGrVkUniformHandler.cpp15 SkASSERT(GrSLTypeIsFloatType(type)); in grsltype_to_alignment_mask()
72 SkASSERT(kDefault_GrSLPrecision == precision || GrSLTypeIsFloatType(type)); in internalAddUniformArray()
92 if (GrSLTypeIsFloatType(type)) { in internalAddUniformArray()
130 if (GrSLTypeIsFloatType(localUniform.fVariable.getType())) { in appendUniformDecls()
/external/skia/include/gpu/
DGrTypesPriv.h110 static inline bool GrSLTypeIsFloatType(GrSLType type) { in GrSLTypeIsFloatType() function
153 return GrSLTypeIsFloatType(type) || GrSLTypeIsIntType(type); in GrSLTypeIsNumeric()
158 SkASSERT(GrSLTypeIsFloatType(type)); in GrSLTypeSize()
/external/skia/src/gpu/glsl/
DGrGLSLVarying.h105 SkASSERT(GrSLTypeIsFloatType(varying->type())); // Integers must use addFlatVarying.