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Searched refs:GrSLTypeIsNumeric (Results 1 – 4 of 4) sorted by relevance

/external/skia/include/gpu/
DGrShaderVar.h54 SkASSERT(kDefault_GrSLPrecision == precision || GrSLTypeIsNumeric(type)); in fType()
65 SkASSERT(kDefault_GrSLPrecision == precision || GrSLTypeIsNumeric(type)); in fType()
76 SkASSERT(kDefault_GrSLPrecision == precision || GrSLTypeIsNumeric(type)); in fType()
94 SkASSERT(kDefault_GrSLPrecision == precision || GrSLTypeIsNumeric(type));
108 SkASSERT(kDefault_GrSLPrecision == precision || GrSLTypeIsNumeric(type));
DGrTypesPriv.h152 static inline bool GrSLTypeIsNumeric(GrSLType type) { in GrSLTypeIsNumeric() function
/external/skia/src/gpu/glsl/
DGrGLSLShaderVar.h79 SkASSERT(kDefault_GrSLPrecision == precision || GrSLTypeIsNumeric(type));
99 SkASSERT(kDefault_GrSLPrecision == precision || GrSLTypeIsNumeric(type));
120 SkASSERT(kDefault_GrSLPrecision == precision || GrSLTypeIsNumeric(type));
141 SkASSERT(kDefault_GrSLPrecision == precision || GrSLTypeIsNumeric(type));
167 SkASSERT(kDefault_GrSLPrecision == fPrecision || GrSLTypeIsNumeric(fType)); in appendDecl()
/external/skia/src/gpu/gl/
DGrGLUniformHandler.cpp29 SkASSERT(kDefault_GrSLPrecision == precision || GrSLTypeIsNumeric(type)); in internalAddUniformArray()