/external/skia/src/gpu/ |
D | GrTextureAccess.cpp | 12 GrTextureAccess::GrTextureAccess() {} in GrTextureAccess() function in GrTextureAccess 14 GrTextureAccess::GrTextureAccess(GrTexture* texture, const GrTextureParams& params) { in GrTextureAccess() function in GrTextureAccess 18 GrTextureAccess::GrTextureAccess(GrTexture* texture, in GrTextureAccess() function in GrTextureAccess 25 void GrTextureAccess::reset(GrTexture* texture, in reset() 32 void GrTextureAccess::reset(GrTexture* texture, in reset()
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D | GrProcessor.cpp | 104 void GrProcessor::addTextureAccess(const GrTextureAccess* access) { in addTextureAccess()
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/external/skia/include/gpu/ |
D | GrTextureAccess.h | 21 class GrTextureAccess : public SkNoncopyable { 26 GrTextureAccess(); 28 GrTextureAccess(GrTexture*, const GrTextureParams&); 30 explicit GrTextureAccess(GrTexture*, 39 bool operator==(const GrTextureAccess& that) const { 43 bool operator!=(const GrTextureAccess& other) const { return !(*this == other); }
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D | GrProcessor.h | 77 const GrTextureAccess& textureAccess(int index) const { return *fTextureAccesses[index]; } in textureAccess() 111 virtual void addTextureAccess(const GrTextureAccess* textureAccess); 128 SkSTArray<4, const GrTextureAccess*, true> fTextureAccesses;
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D | GrFragmentProcessor.h | 124 void addTextureAccess(const GrTextureAccess* textureAccess) override;
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D | GrXferProcessor.h | 281 GrTextureAccess fDstTexture;
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/external/skia/src/gpu/gl/ |
D | GrGLProgram.cpp | 70 SkTArray<const GrTextureAccess*>* textureBindings) { in append_texture_bindings() 72 const GrTextureAccess** bindings = textureBindings->push_back_n(numTextures); in append_texture_bindings() 82 SkTArray<const GrTextureAccess*>* textureBindings) { in setData() 102 SkTArray<const GrTextureAccess*>* textureBindings) { in setFragmentData()
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D | GrGLProgram.h | 98 SkTArray<const GrTextureAccess*>* textureBindings); 118 SkTArray<const GrTextureAccess*>* textureBindings);
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D | GrGLProgramDesc.cpp | 43 const GrTextureAccess& access = proc.textureAccess(i); in add_texture_key()
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/external/skia/src/gpu/vk/ |
D | GrVkSampler.h | 15 class GrTextureAccess; variable 21 static GrVkSampler* Create(const GrVkGpu* gpu, const GrTextureAccess& textureAccess);
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D | GrVkProgram.cpp | 156 SkTArray<const GrTextureAccess*>* textureBindings) { in append_texture_bindings() 158 const GrTextureAccess** bindings = textureBindings->push_back_n(numTextures); in append_texture_bindings() 175 SkSTArray<8, const GrTextureAccess*> textureBindings; in setData() 259 const SkTArray<const GrTextureAccess*>& textureBindings) { in writeSamplers()
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D | GrVkSampler.cpp | 26 GrVkSampler* GrVkSampler::Create(const GrVkGpu* gpu, const GrTextureAccess& textureAccess) { in Create()
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D | GrVkProgram.h | 71 void writeSamplers(const GrVkGpu* gpu, const SkTArray<const GrTextureAccess*>& textureBindings);
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D | GrVkProgramDesc.cpp | 31 const GrTextureAccess& access = proc.textureAccess(i); in add_texture_key()
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/external/skia/src/gpu/effects/ |
D | GrDistanceFieldGeoProc.h | 93 GrTextureAccess fTextureAccess; 148 GrTextureAccess fTextureAccess; 217 GrTextureAccess fTextureAccess;
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D | GrYUVEffect.cpp | 183 GrTextureAccess fYAccess; 185 GrTextureAccess fUAccess; 187 GrTextureAccess fVAccess; 342 GrTextureAccess fAccess;
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D | GrSingleTextureEffect.h | 60 GrTextureAccess fTextureAccess;
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D | GrBitmapTextGeoProc.h | 55 GrTextureAccess fTextureAccess;
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/external/skia/src/gpu/glsl/ |
D | GrGLSLTextureSampler.h | 20 GrGLSLTextureSampler(UniformHandle uniform, const GrTextureAccess& access) in GrGLSLTextureSampler()
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/external/skia/src/effects/ |
D | GrCircleBlurFragmentProcessor.h | 79 GrTextureAccess fBlurProfileAccess;
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D | SkAlphaThresholdFilter.cpp | 145 GrTextureAccess fImageTextureAccess; 147 GrTextureAccess fMaskTextureAccess;
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/external/skia/src/gpu/gl/builders/ |
D | GrGLProgramBuilder.cpp | 71 static GrSLType get_sampler_type(const GrTextureAccess& access) { in get_sampler_type()
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/external/skia/src/core/ |
D | SkLightingShader.cpp | 320 GrTextureAccess fDiffuseTextureAccess; 321 GrTextureAccess fNormalTextureAccess;
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/external/skia/src/effects/gradients/ |
D | SkGradientShaderPriv.h | 390 GrTextureAccess fTextureAccess;
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/external/skia/experimental/SkPerlinNoiseShader2/ |
D | SkPerlinNoiseShader2.cpp | 698 GrTextureAccess fPermutationsAccess; 699 GrTextureAccess fNoiseAccess; 1107 GrTextureAccess fPermutationsAccess; 1108 GrTextureAccess fGradientAccess;
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