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Searched refs:GrTextureAccess (Results 1 – 25 of 34) sorted by relevance

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/external/skia/src/gpu/
DGrTextureAccess.cpp12 GrTextureAccess::GrTextureAccess() {} in GrTextureAccess() function in GrTextureAccess
14 GrTextureAccess::GrTextureAccess(GrTexture* texture, const GrTextureParams& params) { in GrTextureAccess() function in GrTextureAccess
18 GrTextureAccess::GrTextureAccess(GrTexture* texture, in GrTextureAccess() function in GrTextureAccess
25 void GrTextureAccess::reset(GrTexture* texture, in reset()
32 void GrTextureAccess::reset(GrTexture* texture, in reset()
DGrProcessor.cpp104 void GrProcessor::addTextureAccess(const GrTextureAccess* access) { in addTextureAccess()
/external/skia/include/gpu/
DGrTextureAccess.h21 class GrTextureAccess : public SkNoncopyable {
26 GrTextureAccess();
28 GrTextureAccess(GrTexture*, const GrTextureParams&);
30 explicit GrTextureAccess(GrTexture*,
39 bool operator==(const GrTextureAccess& that) const {
43 bool operator!=(const GrTextureAccess& other) const { return !(*this == other); }
DGrProcessor.h77 const GrTextureAccess& textureAccess(int index) const { return *fTextureAccesses[index]; } in textureAccess()
111 virtual void addTextureAccess(const GrTextureAccess* textureAccess);
128 SkSTArray<4, const GrTextureAccess*, true> fTextureAccesses;
DGrFragmentProcessor.h124 void addTextureAccess(const GrTextureAccess* textureAccess) override;
DGrXferProcessor.h281 GrTextureAccess fDstTexture;
/external/skia/src/gpu/gl/
DGrGLProgram.cpp70 SkTArray<const GrTextureAccess*>* textureBindings) { in append_texture_bindings()
72 const GrTextureAccess** bindings = textureBindings->push_back_n(numTextures); in append_texture_bindings()
82 SkTArray<const GrTextureAccess*>* textureBindings) { in setData()
102 SkTArray<const GrTextureAccess*>* textureBindings) { in setFragmentData()
DGrGLProgram.h98 SkTArray<const GrTextureAccess*>* textureBindings);
118 SkTArray<const GrTextureAccess*>* textureBindings);
DGrGLProgramDesc.cpp43 const GrTextureAccess& access = proc.textureAccess(i); in add_texture_key()
/external/skia/src/gpu/vk/
DGrVkSampler.h15 class GrTextureAccess; variable
21 static GrVkSampler* Create(const GrVkGpu* gpu, const GrTextureAccess& textureAccess);
DGrVkProgram.cpp156 SkTArray<const GrTextureAccess*>* textureBindings) { in append_texture_bindings()
158 const GrTextureAccess** bindings = textureBindings->push_back_n(numTextures); in append_texture_bindings()
175 SkSTArray<8, const GrTextureAccess*> textureBindings; in setData()
259 const SkTArray<const GrTextureAccess*>& textureBindings) { in writeSamplers()
DGrVkSampler.cpp26 GrVkSampler* GrVkSampler::Create(const GrVkGpu* gpu, const GrTextureAccess& textureAccess) { in Create()
DGrVkProgram.h71 void writeSamplers(const GrVkGpu* gpu, const SkTArray<const GrTextureAccess*>& textureBindings);
DGrVkProgramDesc.cpp31 const GrTextureAccess& access = proc.textureAccess(i); in add_texture_key()
/external/skia/src/gpu/effects/
DGrDistanceFieldGeoProc.h93 GrTextureAccess fTextureAccess;
148 GrTextureAccess fTextureAccess;
217 GrTextureAccess fTextureAccess;
DGrYUVEffect.cpp183 GrTextureAccess fYAccess;
185 GrTextureAccess fUAccess;
187 GrTextureAccess fVAccess;
342 GrTextureAccess fAccess;
DGrSingleTextureEffect.h60 GrTextureAccess fTextureAccess;
DGrBitmapTextGeoProc.h55 GrTextureAccess fTextureAccess;
/external/skia/src/gpu/glsl/
DGrGLSLTextureSampler.h20 GrGLSLTextureSampler(UniformHandle uniform, const GrTextureAccess& access) in GrGLSLTextureSampler()
/external/skia/src/effects/
DGrCircleBlurFragmentProcessor.h79 GrTextureAccess fBlurProfileAccess;
DSkAlphaThresholdFilter.cpp145 GrTextureAccess fImageTextureAccess;
147 GrTextureAccess fMaskTextureAccess;
/external/skia/src/gpu/gl/builders/
DGrGLProgramBuilder.cpp71 static GrSLType get_sampler_type(const GrTextureAccess& access) { in get_sampler_type()
/external/skia/src/core/
DSkLightingShader.cpp320 GrTextureAccess fDiffuseTextureAccess;
321 GrTextureAccess fNormalTextureAccess;
/external/skia/src/effects/gradients/
DSkGradientShaderPriv.h390 GrTextureAccess fTextureAccess;
/external/skia/experimental/SkPerlinNoiseShader2/
DSkPerlinNoiseShader2.cpp698 GrTextureAccess fPermutationsAccess;
699 GrTextureAccess fNoiseAccess;
1107 GrTextureAccess fPermutationsAccess;
1108 GrTextureAccess fGradientAccess;

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