Searched refs:HitMaxZ (Results 1 – 2 of 2) sorted by relevance
187 ctx->Select.HitMaxZ = 0.0; in _mesa_SelectBuffer()226 if (z > ctx->Select.HitMaxZ) { in _mesa_update_hitflag()227 ctx->Select.HitMaxZ = z; in _mesa_update_hitflag()254 zmax = (GLuint) ((GLfloat) zscale * ctx->Select.HitMaxZ); in write_hit_record()266 ctx->Select.HitMaxZ = -1.0; in write_hit_record()292 ctx->Select.HitMaxZ = 0.0; in _mesa_InitNames()
1677 GLfloat HitMaxZ; /**< maximum hit depth */ member