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Searched refs:Identical (Results 1 – 9 of 9) sorted by relevance

/external/pdfium/core/include/fpdfapi/
Dfpdf_objects.h146 FX_BOOL Identical(CPDF_Boolean* pOther) const { in Identical() function
171 FX_BOOL Identical(CPDF_Number* pOther) const;
221 FX_BOOL Identical(CPDF_String* pOther) const { in Identical() function
251 FX_BOOL Identical(CPDF_Name* pOther) const { in Identical() function
326 FX_BOOL Identical(CPDF_Array* pOther) const;
425 FX_BOOL Identical(CPDF_Dictionary* pDict) const;
466 FX_BOOL Identical(CPDF_Stream* pOther) const;
563 FX_BOOL Identical(CPDF_Reference* pOther) const { in Identical() function
/external/pdfium/core/src/fpdfapi/fpdf_parser/
Dfpdf_parser_objects.cpp209 return AsBoolean()->Identical(pOther->AsBoolean()); in IsIdentical()
211 return AsNumber()->Identical(pOther->AsNumber()); in IsIdentical()
213 return AsString()->Identical(pOther->AsString()); in IsIdentical()
215 return AsName()->Identical(pOther->AsName()); in IsIdentical()
217 return AsArray()->Identical(pOther->AsArray()); in IsIdentical()
219 return AsDictionary()->Identical(pOther->AsDictionary()); in IsIdentical()
223 return AsStream()->Identical(pOther->AsStream()); in IsIdentical()
225 return AsReference()->Identical(pOther->AsReference()); in IsIdentical()
414 FX_BOOL CPDF_Number::Identical(CPDF_Number* pOther) const { in Identical() function in CPDF_Number
570 FX_BOOL CPDF_Array::Identical(CPDF_Array* pOther) const { in Identical() function in CPDF_Array
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/external/squashfs-tools/RELEASE-READMEs/
DREADME-3.377 Enabled by specifying -regex option. Identical behaviour to wild
140 Enabled by specifying -r[egex] option. Identical behaviour to wild
/external/mesa3d/docs/
DRELNOTES-5.156 Identical to GL_NV_texture_rectangle
DMESA_texture_array.spec684 (Identical dependency as EXT_texture_array.)
/external/valgrind/
Dconfigure.ac2000 # Does GCC support disabling Identical Code Folding?
2001 # We want to disabled Identical Code Folding for the
/external/testng/
DCHANGES.txt480 Fixed: Identical configuration methods were not always invoked in the correct order in superclasses…
/external/skia/src/animator/
DSkAnimateSchema.xsd2301 <!-- @attribute seed The random seed. Identical seeds generate the same series of
/external/llvm/lib/Target/PowerPC/
DPPCInstrInfo.td314 // immediate are set. Used by instructions like 'addis'. Identical to