Searched refs:InstanceContext (Results 1 – 2 of 2) sorted by relevance
/external/clang/lib/Sema/ |
D | SemaAccess.cpp | 213 return InstanceContext; in resolveInstanceContext() 217 InstanceContext = (IC ? cast<CXXRecordDecl>(IC)->getCanonicalDecl() in resolveInstanceContext() 219 return InstanceContext; in resolveInstanceContext() 241 InstanceContext = nullptr; in initialize() 252 mutable const CXXRecordDecl *InstanceContext; member 613 const CXXRecordDecl *InstanceContext, in ProtectedFriendContext() 616 CheckDependent(InstanceContext->isDependentContext() || in ProtectedFriendContext() 716 const CXXRecordDecl *InstanceContext, in GetProtectedFriendKind() argument 718 assert(InstanceContext == nullptr || in GetProtectedFriendKind() 719 InstanceContext->getCanonicalDecl() == InstanceContext); in GetProtectedFriendKind() [all …]
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/external/deqp/external/vulkancts/modules/vulkan/spirv_assembly/ |
D | vktSpvAsmInstructionTests.cpp | 3216 struct InstanceContext struct 3228 …InstanceContext (const RGBA (&inputs)[4], const RGBA (&outputs)[4], const map<string, string>& tes… in InstanceContext() function 3245 InstanceContext (const InstanceContext& other) in InstanceContext() function 3312 InstanceContext createInstanceContext (const ShaderElement (&elements)[N], const RGBA (&inputColors… in createInstanceContext() 3314 InstanceContext ctx (inputColors, outputColors, testCodeFragments, specConstants); in createInstanceContext() 3324 inline InstanceContext createInstanceContext (const ShaderElement (&elements)[N], RGBA (&inputColor… in createInstanceContext() 3331 InstanceContext createInstanceContext (const ShaderElement (&elements)[N], const map<string, string… in createInstanceContext() 3339 …ineShaderStages (const DeviceInterface& vk, const VkDevice vkDevice, InstanceContext& instance, Co… in createPipelineShaderStages() 3927 void addShaderCodeCustomVertex(vk::SourceCollections& dst, InstanceContext context) in addShaderCodeCustomVertex() 3937 void addShaderCodeCustomTessControl(vk::SourceCollections& dst, InstanceContext context) in addShaderCodeCustomTessControl() [all …]
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