Home
last modified time | relevance | path

Searched refs:IsPositionInvariant (Results 1 – 8 of 8) sorted by relevance

/external/mesa3d/src/mesa/tnl/
Dt_vb_program.c168 ctx->VertexProgram.Current->IsPositionInvariant)) { in do_ndc_cliptest()
445 if (program->IsPositionInvariant) { in run_vp()
/external/mesa3d/src/mesa/drivers/dri/i965/
Dbrw_program.c160 if (newVP->program.IsPositionInvariant) { in brwProgramStringNotify()
/external/mesa3d/src/mesa/program/
Darbprogparse.c202 program->IsPositionInvariant = (state.option.PositionInvariant) in _mesa_parse_arb_vertex_program()
Dprogram.c540 vpc->IsPositionInvariant = vp->IsPositionInvariant; in _mesa_clone_program()
Dnvvertparse.c1399 program->IsPositionInvariant = parseState.isPositionInvariant; in _mesa_parse_nv_vertex_program()
/external/mesa3d/src/mesa/drivers/dri/r200/
Dr200_vertprog.c459 if (mesa_vp->IsPositionInvariant && in r200_translate_vertex_program()
1148 if (vp->mesa_program.IsPositionInvariant) { in r200SetupVertexProg()
/external/mesa3d/src/mesa/state_tracker/
Dst_program.c187 if (stvp->Base.IsPositionInvariant) in st_prepare_vertex_program()
/external/mesa3d/src/mesa/main/
Dmtypes.h1991 GLboolean IsPositionInvariant; member