Searched refs:IsPositionInvariant (Results 1 – 8 of 8) sorted by relevance
168 ctx->VertexProgram.Current->IsPositionInvariant)) { in do_ndc_cliptest()445 if (program->IsPositionInvariant) { in run_vp()
160 if (newVP->program.IsPositionInvariant) { in brwProgramStringNotify()
202 program->IsPositionInvariant = (state.option.PositionInvariant) in _mesa_parse_arb_vertex_program()
540 vpc->IsPositionInvariant = vp->IsPositionInvariant; in _mesa_clone_program()
1399 program->IsPositionInvariant = parseState.isPositionInvariant; in _mesa_parse_nv_vertex_program()
459 if (mesa_vp->IsPositionInvariant && in r200_translate_vertex_program()1148 if (vp->mesa_program.IsPositionInvariant) { in r200SetupVertexProg()
187 if (stvp->Base.IsPositionInvariant) in st_prepare_vertex_program()
1991 GLboolean IsPositionInvariant; member