Searched refs:KillingInstr (Results 1 – 1 of 1) sorted by relevance
251 MachineInstr *KillingInstr = nullptr; in isSafeToMoveTogether() local266 if (!KillingInstr && KilledOperand && in isSafeToMoveTogether()268 KillingInstr = &*I; in isSafeToMoveTogether()272 if (KillingInstr) { in isSafeToMoveTogether()273 bool Added = KillingInstr->addRegisterKilled(KilledOperand, TRI, true); in isSafeToMoveTogether()294 MachineInstr *KillingInstr = nullptr; in isSafeToMoveTogether() local321 assert(!KillingInstr && "Should only see one killing instruction"); in isSafeToMoveTogether()323 KillingInstr = &*I; in isSafeToMoveTogether()326 if (KillingInstr) { in isSafeToMoveTogether()327 removeKillInfo(KillingInstr, KilledOperand); in isSafeToMoveTogether()