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Searched refs:LockCount (Results 1 – 5 of 5) sorted by relevance

/external/webrtc/webrtc/base/
Dcriticalsection.cc108 return crit_.LockCount != -1; in IsLocked()
/external/mesa3d/src/mesa/main/
Dvarray.c1044 if (ctx->Array.LockCount != 0) { in _mesa_LockArraysEXT()
1050 ctx->Array.LockCount = count; in _mesa_LockArraysEXT()
1065 if (ctx->Array.LockCount == 0) { in _mesa_UnlockArraysEXT()
1071 ctx->Array.LockCount = 0; in _mesa_UnlockArraysEXT()
Dattrib.c1391 dest->LockCount = src->LockCount; in copy_array_attrib()
Dmtypes.h1635 GLuint LockCount; /**< GL_EXT_compiled_vertex_array */ member
Dget.c978 { GL_ARRAY_ELEMENT_LOCK_COUNT_EXT, CONTEXT_INT(Array.LockCount),