Searched refs:LockCount (Results 1 – 5 of 5) sorted by relevance
108 return crit_.LockCount != -1; in IsLocked()
1044 if (ctx->Array.LockCount != 0) { in _mesa_LockArraysEXT()1050 ctx->Array.LockCount = count; in _mesa_LockArraysEXT()1065 if (ctx->Array.LockCount == 0) { in _mesa_UnlockArraysEXT()1071 ctx->Array.LockCount = 0; in _mesa_UnlockArraysEXT()
1391 dest->LockCount = src->LockCount; in copy_array_attrib()
1635 GLuint LockCount; /**< GL_EXT_compiled_vertex_array */ member
978 { GL_ARRAY_ELEMENT_LOCK_COUNT_EXT, CONTEXT_INT(Array.LockCount),