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Searched refs:LoopUnrollCase (Results 1 – 2 of 2) sorted by relevance

/external/deqp/modules/gles2/performance/
Des2pShaderOptimizationTests.cpp300 class LoopUnrollCase : public ShaderOptimizationCase class
311LoopUnrollCase (Context& context, const char* name, const char* description, CaseShaderType caseSh… in LoopUnrollCase() function in deqp::gles2::Performance::__anonf46dc3bb0111::LoopUnrollCase
889 for (int caseTypeI = 0; caseTypeI < LoopUnrollCase::CASETYPE_LAST; caseTypeI++) in init()
891 const LoopUnrollCase::CaseType caseType = (LoopUnrollCase::CaseType)caseTypeI; in init()
892 …const string caseTypeName = caseType == LoopUnrollCase::CASETYPE_INDEPENDENT ? "independent_it… in init()
893 : caseType == LoopUnrollCase::CASETYPE_DEPENDENT ? "dependent_iterations" in init()
895 …const string caseTypeDesc = caseType == LoopUnrollCase::CASETYPE_INDEPENDENT ? "loop iteration… in init()
896 … : caseType == LoopUnrollCase::CASETYPE_DEPENDENT ? "loop iterations depend on each other" in init()
905 …unrollGroup->addChild(new LoopUnrollCase(m_context, name.c_str(), description.c_str(), caseShaderT… in init()
/external/deqp/modules/gles3/performance/
Des3pShaderOptimizationTests.cpp303 class LoopUnrollCase : public ShaderOptimizationCase class
314LoopUnrollCase (Context& context, const char* name, const char* description, CaseShaderType caseSh… in LoopUnrollCase() function in deqp::gles3::Performance::__anon78e67cbd0111::LoopUnrollCase
900 for (int caseTypeI = 0; caseTypeI < LoopUnrollCase::CASETYPE_LAST; caseTypeI++) in init()
902 const LoopUnrollCase::CaseType caseType = (LoopUnrollCase::CaseType)caseTypeI; in init()
903 …const string caseTypeName = caseType == LoopUnrollCase::CASETYPE_INDEPENDENT ? "independent_it… in init()
904 : caseType == LoopUnrollCase::CASETYPE_DEPENDENT ? "dependent_iterations" in init()
906 …const string caseTypeDesc = caseType == LoopUnrollCase::CASETYPE_INDEPENDENT ? "loop iteration… in init()
907 … : caseType == LoopUnrollCase::CASETYPE_DEPENDENT ? "loop iterations depend on each other" in init()
916 …unrollGroup->addChild(new LoopUnrollCase(m_context, name.c_str(), description.c_str(), caseShaderT… in init()