Searched refs:LoopUnrollCase (Results 1 – 2 of 2) sorted by relevance
/external/deqp/modules/gles2/performance/ |
D | es2pShaderOptimizationTests.cpp | 300 class LoopUnrollCase : public ShaderOptimizationCase class 311 …LoopUnrollCase (Context& context, const char* name, const char* description, CaseShaderType caseSh… in LoopUnrollCase() function in deqp::gles2::Performance::__anonf46dc3bb0111::LoopUnrollCase 889 for (int caseTypeI = 0; caseTypeI < LoopUnrollCase::CASETYPE_LAST; caseTypeI++) in init() 891 const LoopUnrollCase::CaseType caseType = (LoopUnrollCase::CaseType)caseTypeI; in init() 892 …const string caseTypeName = caseType == LoopUnrollCase::CASETYPE_INDEPENDENT ? "independent_it… in init() 893 : caseType == LoopUnrollCase::CASETYPE_DEPENDENT ? "dependent_iterations" in init() 895 …const string caseTypeDesc = caseType == LoopUnrollCase::CASETYPE_INDEPENDENT ? "loop iteration… in init() 896 … : caseType == LoopUnrollCase::CASETYPE_DEPENDENT ? "loop iterations depend on each other" in init() 905 …unrollGroup->addChild(new LoopUnrollCase(m_context, name.c_str(), description.c_str(), caseShaderT… in init()
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/external/deqp/modules/gles3/performance/ |
D | es3pShaderOptimizationTests.cpp | 303 class LoopUnrollCase : public ShaderOptimizationCase class 314 …LoopUnrollCase (Context& context, const char* name, const char* description, CaseShaderType caseSh… in LoopUnrollCase() function in deqp::gles3::Performance::__anon78e67cbd0111::LoopUnrollCase 900 for (int caseTypeI = 0; caseTypeI < LoopUnrollCase::CASETYPE_LAST; caseTypeI++) in init() 902 const LoopUnrollCase::CaseType caseType = (LoopUnrollCase::CaseType)caseTypeI; in init() 903 …const string caseTypeName = caseType == LoopUnrollCase::CASETYPE_INDEPENDENT ? "independent_it… in init() 904 : caseType == LoopUnrollCase::CASETYPE_DEPENDENT ? "dependent_iterations" in init() 906 …const string caseTypeDesc = caseType == LoopUnrollCase::CASETYPE_INDEPENDENT ? "loop iteration… in init() 907 … : caseType == LoopUnrollCase::CASETYPE_DEPENDENT ? "loop iterations depend on each other" in init() 916 …unrollGroup->addChild(new LoopUnrollCase(m_context, name.c_str(), description.c_str(), caseShaderT… in init()
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