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Searched refs:MAT_BIT_BACK_EMISSION (Results 1 – 5 of 5) sorted by relevance

/external/mesa3d/src/mesa/main/
Dlight.c582 bitmask |= MAT_BIT_FRONT_EMISSION | MAT_BIT_BACK_EMISSION; in _mesa_material_bitmask()
665 if (bitmask & (MAT_BIT_BACK_EMISSION | MAT_BIT_BACK_AMBIENT)) { in _mesa_update_material()
728 GLuint legal = (MAT_BIT_FRONT_EMISSION | MAT_BIT_BACK_EMISSION | in _mesa_ColorMaterial()
923 MAT_BIT_BACK_EMISSION | in _mesa_update_lighting()
Dmtypes.h607 #define MAT_BIT_BACK_EMISSION (1<<MAT_ATTRIB_BACK_EMISSION) macro
621 #define BACK_MATERIAL_BITS (MAT_BIT_BACK_EMISSION | \
/external/mesa3d/src/mesa/drivers/dri/nouveau/
Dnv20_state_tnl.c76 if (m & MAT_BIT_BACK_EMISSION) in get_material_bitmask()
/external/mesa3d/src/mesa/drivers/dri/r200/
Dr200_state.c930 if (mask & MAT_BIT_BACK_EMISSION) { in r200ColorMaterial()
1026 if (mask & MAT_BIT_BACK_EMISSION) { in r200UpdateMaterial()
/external/mesa3d/src/mesa/vbo/
Dvbo_exec_api.c488 if (updateMats & MAT_BIT_BACK_EMISSION) in vbo_Materialfv()