Searched refs:MAT_SZ (Results 1 – 12 of 12) sorted by relevance
64 vp->viewport.m22 = v[MAT_SZ] * depth_scale; in gen7_upload_sf_clip_viewport()
93 sfv->viewport.m22 = v[MAT_SZ] * depth_scale; in gen6_upload_sf_vp()
69 sfv->viewport.m22 = v[MAT_SZ] * depth_scale; in upload_sf_vp()
51 #define MAT_SZ 10 macro
1120 m->m[MAT_SZ] = depthMax * ((zFar - zNear) / 2.0F); in _math_matrix_viewport()
154 a[MAT_SZ] = fb->_DepthMaxF * (vp->Far - vp->Near) / 2; in get_viewport_scale()
49 viewport[MAT_SZ] /= fb->_DepthMaxF; in swtnl_update_viewport()
479 m.m[MAT_SZ] /= 8; in nv10_emit_projection()
416 ctx->Current.RasterPos[2] = (ndc[2] * ctx->Viewport._WindowMap.m[MAT_SZ] in _tnl_RasterPos()
418 vtx->vp_scale[2] = a->vp[MAT_SZ]; in update_input_ptrs()
1369 float_ui32_type sz = { v[MAT_SZ] * depthScale }; in radeonUpdateWindow()
1562 float_ui32_type sz = { v[MAT_SZ] * depthScale }; in r200UpdateWindow()