Searched refs:MAX_COMBINED_TEXTURE_IMAGE_UNITS (Results 1 – 7 of 7) sorted by relevance
231 #define MAX_COMBINED_TEXTURE_IMAGE_UNITS (MAX_VERTEX_TEXTURE_IMAGE_UNITS + \ macro
626 ctx->Const.MaxCombinedTextureImageUnits = MAX_COMBINED_TEXTURE_IMAGE_UNITS; in _mesa_init_constants()695 assert(MAX_COMBINED_TEXTURE_IMAGE_UNITS <= 8 * sizeof(GLbitfield)); in check_context_limits()717 assert(ctx->Const.MaxCombinedTextureImageUnits <= MAX_COMBINED_TEXTURE_IMAGE_UNITS); in check_context_limits()718 assert(ctx->Const.MaxTextureCoordUnits <= MAX_COMBINED_TEXTURE_IMAGE_UNITS); in check_context_limits()
1043 const glsl_type *unit_types[MAX_COMBINED_TEXTURE_IMAGE_UNITS]; in _mesa_sampler_uniforms_are_valid()
812 >= MAX_COMBINED_TEXTURE_IMAGE_UNITS + 1); in _mesa_init_texture()
1438 struct gl_texture_unit Unit[MAX_COMBINED_TEXTURE_IMAGE_UNITS];1943 GLbitfield TexturesUsed[MAX_COMBINED_TEXTURE_IMAGE_UNITS]; /**< TEXTURE_x_BIT bitmask */
104 MAX_COMBINED_TEXTURE_IMAGE_UNITS); in st_init_limits()
688 MAX_COMBINED_TEXTURE_IMAGE_UNITS = 0x8B4D, enumerator