Searched refs:MAX_INPUTS (Results 1 – 5 of 5) sorted by relevance
198 UTIL_CHECK_SHADER(FRAGMENT, MAX_INPUTS, 10),204 UTIL_CHECK_SHADER(VERTEX, MAX_INPUTS, 16),
186 MAX_INPUTS = 3 enumerator327 static const char* s_inSwizzles[MAX_INPUTS][4] =403 ShaderValue inputs[MAX_INPUTS];426 const char* inputPrecision[MAX_INPUTS]; in ShaderOperatorCase()1312 for (int inputNdx = 0; inputNdx < MAX_INPUTS; inputNdx++) in init()1475 DataType inputTypes[MAX_INPUTS]; in init()
229 MAX_INPUTS = 3 enumerator448 static const char* s_inSwizzles[MAX_INPUTS][4] =543 ShaderValue inputs[MAX_INPUTS];676 const char* inputPrecision[MAX_INPUTS]; in setupShaderData()1911 for (int inputNdx = 0; inputNdx < MAX_INPUTS; inputNdx++) in init()2089 const DataType inputTypes[MAX_INPUTS]; in init()
246 MAX_INPUTS = 3 enumerator548 static const char* s_inSwizzles[MAX_INPUTS][4] =660 ShaderValue inputs[MAX_INPUTS];695 const char* inputPrecision[MAX_INPUTS]; in setupShaderData()1952 for (int inputNdx = 0; inputNdx < MAX_INPUTS; inputNdx++) in init()2130 DataType inputTypes[MAX_INPUTS]; in init()
82 UTIL_CHECK_SHADER(VERTEX, MAX_INPUTS, 16),