Searched refs:MaxNumLevels (Results 1 – 6 of 6) sorted by relevance
273 maxLod = MIN2(maxLod, tObj->Image[0][minLod]->MaxNumLevels - 1 + minLod); in calculate_min_max_lod()332 numLevels = MIN2(texObj->_MaxLevel - texObj->BaseLevel + 1, firstImage->MaxNumLevels); in radeon_miptree_matches_texture()381 numLevels = MIN2(texObj->MaxLevel - texObj->BaseLevel + 1, texImg->MaxNumLevels); in radeon_try_alloc_miptree()
129 numLevels = texObj->BaseLevel + baseImage->MaxNumLevels; in compute_num_levels()
372 return MIN2(t->BaseLevel + base->MaxNumLevels - 1, t->MaxLevel); in get_last_level()
1208 GLuint MaxNumLevels; /**< = maximum possible number of mipmap member
1227 img->MaxNumLevels = in _mesa_init_teximage_fields()