Searched refs:MaxVertexTextureImageUnits (Results 1 – 15 of 15) sorted by relevance
95 ctx->Const.MaxVertexTextureImageUnits = 0; in initialize_context_to_defaults()
125 unsigned MaxVertexTextureImageUnits; member
81 this->Const.MaxVertexTextureImageUnits = ctx->Const.MaxVertexTextureImageUnits; in _mesa_glsl_parse_state()
518 state->Const.MaxVertexTextureImageUnits); in generate_100ES_uniforms()563 state->Const.MaxVertexTextureImageUnits); in generate_110_uniforms()
2317 ctx->Const.MaxVertexTextureImageUnits, in check_resources()
317 if (ctx->Const.MaxVertexTextureImageUnits > 0) { in update_vertex_textures()321 ctx->Const.MaxVertexTextureImageUnits, in update_vertex_textures()
268 ctx->Const.MaxVertexTextureImageUnits, in update_samplers()
97 c->MaxVertexTextureImageUnits in st_init_limits()
169 ctx->Const.MaxVertexTextureImageUnits = BRW_MAX_TEX_UNIT; in brwCreateContext()171 ctx->Const.MaxVertexTextureImageUnits + in brwCreateContext()
277 for (u = 0; u < ctx->Const.MaxVertexTextureImageUnits; u++) { in map_textures()296 for (u = 0; u < ctx->Const.MaxVertexTextureImageUnits; u++) { in unmap_textures()
218 ctx->Const.MaxVertexTextureImageUnits + in i915CreateContext()
157 ctx->Const.MaxVertexTextureImageUnits >= 16); in compute_version()
625 ctx->Const.MaxVertexTextureImageUnits = MAX_VERTEX_TEXTURE_IMAGE_UNITS; in _mesa_init_constants()
2790 GLuint MaxVertexTextureImageUnits; member
756 CONTEXT_INT(Const.MaxVertexTextureImageUnits), extra_ARB_vertex_shader },