Searched refs:MediumFloat (Results 1 – 4 of 4) sorted by relevance
254 ctx->Const.FragmentProgram.MediumFloat.RangeMin = 127; in i915CreateContext()255 ctx->Const.FragmentProgram.MediumFloat.RangeMax = 127; in i915CreateContext()256 ctx->Const.FragmentProgram.MediumFloat.Precision = 23; in i915CreateContext()258 ctx->Const.FragmentProgram.MediumFloat; in i915CreateContext()
528 prog->MediumFloat.RangeMin = 127; in init_program_limits()529 prog->MediumFloat.RangeMax = 127; in init_program_limits()530 prog->MediumFloat.Precision = 23; in init_program_limits()531 prog->LowFloat = prog->HighFloat = prog->MediumFloat; in init_program_limits()
1484 p = &limits->MediumFloat; in _mesa_GetShaderPrecisionFormat()
2768 struct gl_precision LowFloat, MediumFloat, HighFloat; member