Searched refs:NOT_CONCURRENT (Results 1 – 3 of 3) sorted by relevance
94 return CompileOptimized(isolate, function, Compiler::NOT_CONCURRENT); in RUNTIME_FUNCTION()249 : Compiler::NOT_CONCURRENT; in RUNTIME_FUNCTION()286 (mode == Compiler::NOT_CONCURRENT) ? frame : nullptr); in RUNTIME_FUNCTION()
686 enum ConcurrencyMode { NOT_CONCURRENT, CONCURRENT }; enumerator
1071 Compiler::NOT_CONCURRENT).ToHandle(&opt_code)) { in GetLazyCode()