Home
last modified time | relevance | path

Searched refs:NOUVEAU_FENCE_STATE_EMITTED (Results 1 – 3 of 3) sorted by relevance

/external/mesa3d/src/gallium/drivers/nouveau/
Dnouveau_fence.c105 fence->state = NOUVEAU_FENCE_STATE_EMITTED; in nouveau_fence_emit()
114 if (fence->state == NOUVEAU_FENCE_STATE_EMITTED || in nouveau_fence_del()
165 if (fence->state == NOUVEAU_FENCE_STATE_EMITTED) in nouveau_fence_update()
177 if (fence->state >= NOUVEAU_FENCE_STATE_EMITTED) in nouveau_fence_signalled()
192 if (fence->state < NOUVEAU_FENCE_STATE_EMITTED) { in nouveau_fence_wait()
Dnouveau_fence.h10 #define NOUVEAU_FENCE_STATE_EMITTED 2 macro
/external/mesa3d/src/gallium/drivers/nv30/
Dnv30_screen.c296 screen->base.fence.current->state >= NOUVEAU_FENCE_STATE_EMITTED) { in nv30_screen_destroy()