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Searched refs:NV30_NEW_FRAGPROG (Results 1 – 6 of 6) sorted by relevance

/external/mesa3d/src/gallium/drivers/nv30/
Dnv30_state_validate.c393 { nv30_fragprog_validate, NV30_NEW_FRAGPROG | NV30_NEW_FRAGCONST },
395 NV30_NEW_FRAGPROG | NV30_NEW_RASTERIZER },
396 { nv30_validate_fragment, NV30_NEW_FRAMEBUFFER | NV30_NEW_FRAGPROG },
397 { nv30_validate_point_coord, NV30_NEW_RASTERIZER | NV30_NEW_FRAGPROG },
424 { nv30_fragprog_validate, NV30_NEW_FRAGPROG | NV30_NEW_FRAGCONST },
425 { nv30_validate_fragment, NV30_NEW_FRAMEBUFFER | NV30_NEW_FRAGPROG },
445 nv30->dirty &= ~NV30_NEW_FRAGPROG; in nv30_state_context_switch()
Dnv30_vertprog.c63 if (nv30->dirty & NV30_NEW_FRAGPROG) { in nv30_vertprog_validate()
203 if (nv30->dirty & (NV30_NEW_VERTPROG | NV30_NEW_FRAGPROG)) { in nv30_vertprog_validate()
Dnv30_context.h24 #define NV30_NEW_FRAGPROG (1 << 5) macro
Dnv30_fragprog.c161 nv30->dirty |= NV30_NEW_FRAGPROG; in nv30_fp_state_bind()
Dnv30_draw.c385 if (nv30->draw_dirty & NV30_NEW_FRAGPROG) { in nv30_render_vbo()
Dnv30_transfer.c292 nv30->dirty |= NV30_NEW_FRAGPROG; in nv30_transfer_rect_blit()