Searched refs:NV30_PRIM_GL_CASE (Results 1 – 1 of 1) sorted by relevance
207 #define NV30_PRIM_GL_CASE(n) \ macro214 NV30_PRIM_GL_CASE(POINTS); in nv30_prim_gl()215 NV30_PRIM_GL_CASE(LINES); in nv30_prim_gl()216 NV30_PRIM_GL_CASE(LINE_LOOP); in nv30_prim_gl()217 NV30_PRIM_GL_CASE(LINE_STRIP); in nv30_prim_gl()218 NV30_PRIM_GL_CASE(TRIANGLES); in nv30_prim_gl()219 NV30_PRIM_GL_CASE(TRIANGLE_STRIP); in nv30_prim_gl()220 NV30_PRIM_GL_CASE(TRIANGLE_FAN); in nv30_prim_gl()221 NV30_PRIM_GL_CASE(QUADS); in nv30_prim_gl()222 NV30_PRIM_GL_CASE(QUAD_STRIP); in nv30_prim_gl()[all …]