Searched refs:NodeState (Results 1 – 5 of 5) sorted by relevance
139 struct NodeState { struct176 ZoneStack<NodeState> stack_;
110 NodeState& entry = stack_.top(); in ReduceTop()
81 struct NodeState { struct82 NodeState(const uint8_t *Ptr);97 SmallVector<NodeState, 16> Stack; argument
48 STATIC_ASSERT(static_cast<int>(NodeState::kMask) == in Node()144 return NodeState::decode(flags_); in state()147 flags_ = NodeState::update(flags_, state); in set_state()376 class NodeState : public BitField<State, 0, 3> {}; class in v8::internal::GlobalHandles::Node
1305 ExportEntry::NodeState::NodeState(const uint8_t *Ptr) in NodeState() function in ExportEntry::NodeState1312 NodeState State(Ptr); in pushNode()1337 NodeState &Top = Stack.back(); in pushDownUntilBottom()1378 NodeState &Top = Stack.back(); in moveNext()