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Searched refs:NumShaders (Results 1 – 8 of 8) sorted by relevance

/external/mesa3d/src/glsl/
Dmain.cpp237 struct gl_shader *, whole_program->NumShaders + 1); in main()
242 whole_program->Shaders[whole_program->NumShaders] = shader; in main()
243 whole_program->NumShaders++; in main()
Dlinker.cpp2420 calloc(2 * prog->NumShaders, sizeof(struct gl_shader *)); in link_shaders()
2421 frag_shader_list = &vert_shader_list[prog->NumShaders]; in link_shaders()
2425 for (unsigned i = 0; i < prog->NumShaders; i++) { in link_shaders()
/external/mesa3d/src/mesa/main/
Dshaderapi.c224 n = shProg->NumShaders; in attach_shader()
251 shProg->NumShaders++; in attach_shader()
351 n = shProg->NumShaders; in detach_shader()
376 shProg->NumShaders = n - 1; in detach_shader()
381 for (j = 0; j < shProg->NumShaders; j++) { in detach_shader()
419 for (i = 0; i < (GLuint) maxCount && i < shProg->NumShaders; i++) { in get_attached_shaders()
500 *params = shProg->NumShaders; in get_programiv()
781 shProg->NumShaders, shProg->Name, in link_program()
784 for (i = 0; i < shProg->NumShaders; i++) { in link_program()
802 for (i = 0; i < shProg->NumShaders; i++) { in print_shader_info()
Dshaderobj.c333 for (i = 0; i < shProg->NumShaders; i++) { in _mesa_free_shader_program_data()
336 shProg->NumShaders = 0; in _mesa_free_shader_program_data()
Dff_fragment_shader.cpp1349 p.shader_program->NumShaders = 1; in create_new_program()
Dmtypes.h2302 GLuint NumShaders; /**< number of attached shaders */ member
/external/mesa3d/src/mesa/state_tracker/
Dst_program.c1116 for (i = 0; i < shProg[j]->NumShaders; i++) { in st_print_shaders()
1136 printf("GLSL shader %u of %u:\n", i, shProg[j]->NumShaders); in st_print_shaders()
1240 for (i = 0; i < shProg->NumShaders; i++) { in destroy_shader_program_variants_cb()
/external/mesa3d/src/mesa/program/
Dir_to_mesa.cpp3147 for (i = 0; i < prog->NumShaders; i++) { in _mesa_glsl_link_shader()