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Searched refs:OMSetBlendState (Results 1 – 7 of 7) sorted by relevance

/external/mesa3d/src/gallium/state_trackers/d3d1x/progs/d3d11gears/
Dd3d11gears.cpp435 ctx->OMSetBlendState(0, 0, ~0); in draw()
443 ctx->OMSetBlendState(blend, blend_factor, ~0); in draw()
/external/opencv3/samples/wp8/OcvImageManipulation/PhoneXamlDirect3DApp1/PhoneXamlDirect3DApp1Comp/
DQuadRenderer.cpp331 m_d3dContext->OMSetBlendState(m_Transparency.Get(), nullptr, 0xffffffff); in Render()
/external/opencv3/samples/wp8/OcvRotatingCube/PhoneXamlDirect3DApp1/PhoneXamlDirect3DApp1Comp/
DCubeRenderer.cpp401 m_d3dContext->OMSetBlendState(m_transparency.Get(), nullptr, 0xffffffff); in Render()
/external/mesa3d/src/gallium/state_trackers/d3d1x/progs/d3d11app/
Dd3d11u.h214 ctx->OMSetBlendState(0, 0, ~0); in bind()
/external/mesa3d/src/gallium/state_trackers/d3d1x/gd3d11/
Dd3d11_context.h1069 virtual void STDMETHODCALLTYPE OMSetBlendState( in OMSetBlendState() function
1829 GalliumD3D11DeviceContext::OMSetBlendState(0, (float*)zero_data, ~0); in ClearState()
/external/mesa3d/src/gallium/state_trackers/d3d1x/d3dapi/
Dd3d10.idl1277 void OMSetBlendState(
Dd3d11.idl1987 void OMSetBlendState(