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Searched refs:OMSetDepthStencilState (Results 1 – 5 of 5) sorted by relevance

/external/mesa3d/src/gallium/state_trackers/d3d1x/progs/d3d11gears/
Dd3d11gears.cpp436 ctx->OMSetDepthStencilState(0, 0); in draw()
460 ctx->OMSetDepthStencilState(0, 0); in draw()
465 ctx->OMSetDepthStencilState(zsa, 0); in draw()
/external/mesa3d/src/gallium/state_trackers/d3d1x/progs/d3d11app/
Dd3d11u.h215 ctx->OMSetDepthStencilState(0, 0); in bind()
/external/mesa3d/src/gallium/state_trackers/d3d1x/gd3d11/
Dd3d11_context.h1122 virtual void STDMETHODCALLTYPE OMSetDepthStencilState( in OMSetDepthStencilState() function
1828 GalliumD3D11DeviceContext::OMSetDepthStencilState(0, 0); in ClearState()
/external/mesa3d/src/gallium/state_trackers/d3d1x/d3dapi/
Dd3d10.idl1281 void OMSetDepthStencilState(
Dd3d11.idl1993 void OMSetDepthStencilState(