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Searched refs:PASS_SHADER_ARGS (Results 1 – 1 of 1) sorted by relevance

/external/mesa3d/src/gallium/state_trackers/d3d1x/gd3d11/
Dd3d11_screen.h1443 #define PASS_SHADER_ARGS shader_bytecode, bytecode_length, class_linkage macro
1448 #define PASS_SHADER_ARGS shader_bytecode, bytecode_length macro
1457 …(GalliumD3D11##Stage##Shader*)create_stage_shader(PIPE_SHADER_##GALLIUM, PASS_SHADER_ARGS, NULL); \
1546 …ast<GalliumD3D11GeometryShader*>(create_stage_shader(PIPE_SHADER_GEOMETRY, PASS_SHADER_ARGS, &so)); in IMPLEMENT_CREATE_SHADER()