Searched refs:REFERENCE_UNIFORM_BINDING (Results 1 – 1 of 1) sorted by relevance
89 REFERENCE_UNIFORM_BINDING = 0, enumerator126 genUniformBlock(out, "Reference", "ref", 0, REFERENCE_UNIFORM_BINDING, valueBlock.outputs); in declareReferenceBlock()912 DE_STATIC_ASSERT(REFERENCE_UNIFORM_BINDING == 0); in createDescriptorSetLayout()1474 …gle(*m_descriptorSet, vk::DescriptorSetUpdateBuilder::Location::binding(REFERENCE_UNIFORM_BINDING), in ShaderCaseInstance()