Searched refs:RUI (Results 1 – 3 of 3) sorted by relevance
35 for (MCRegUnitMaskIterator RUI(Reg, TRI); RUI.isValid(); ++RUI) { in setRegUsed() local36 LaneBitmask UnitMask = (*RUI).second; in setRegUsed()38 RegUnitsAvailable.reset((*RUI).first); in setRegUsed()96 for (MCRegUnitIterator RUI(Reg, TRI); RUI.isValid(); ++RUI) in addRegUnits() local97 BV.set(*RUI); in addRegUnits()257 for (MCRegUnitIterator RUI(Reg, TRI); RUI.isValid(); ++RUI) in isRegUsed() local258 if (!RegUnitsAvailable.test(*RUI)) in isRegUsed()
132 RegUnitInfo &RUI = RegUnits[i]; in update() local133 RUI.VirtI.find(Start); in update()134 RUI.FixedI = RUI.Fixed->find(Start); in update()138 RegUnitInfo &RUI = RegUnits[i]; in update() local139 RUI.VirtI.advanceTo(Start); in update()140 if (RUI.FixedI != RUI.Fixed->end()) in update()141 RUI.FixedI = RUI.Fixed->advanceTo(RUI.FixedI, Start); in update()
623 for (RecIter RUI = ResUnits.begin(), RUE = ResUnits.end(); in EmitProcessorResources() local624 RUI != RUE; ++RUI) { in EmitProcessorResources()625 NumUnits += (*RUI)->getValueAsInt("NumUnits"); in EmitProcessorResources()