Searched refs:Ray (Results 1 – 25 of 30) sorted by relevance
12
6 %struct.Ray.5.11.53.113.119.137.149.185.329.389.416 = type { %struct.Vec.0.6.48.108.114.132.144.180…24 …8.sroa.0.0.idx = getelementptr inbounds %struct.Ray.5.11.53.113.119.137.149.185.329.389.416, %stru…25 …roa.1.8.idx388 = getelementptr inbounds %struct.Ray.5.11.53.113.119.137.149.185.329.389.416, %stru…26 …1.sroa.0.0.idx = getelementptr inbounds %struct.Ray.5.11.53.113.119.137.149.185.329.389.416, %stru…27 …roa.1.8.idx390 = getelementptr inbounds %struct.Ray.5.11.53.113.119.137.149.185.329.389.416, %stru…66 %struct.Ray.5.11.53.95.137.191.197.203.239.257.263.269.275.281.287.293.383.437.443.455.461.599.601 …92 …mentptr inbounds %struct.Ray.5.11.53.95.137.191.197.203.239.257.263.269.275.281.287.293.383.437.44…94 …mentptr inbounds %struct.Ray.5.11.53.95.137.191.197.203.239.257.263.269.275.281.287.293.383.437.44…
3 %struct.Ray = type { %struct.Vec, %struct.Vec }7 declare double @_Z9ray_traceRK3VecRK3RayRK5Scene(%struct.Vec*, %struct.Ray*, %struct.Scene*)11 %tmp3 = alloca %struct.Ray, align 4 ; <%struct.Ray*> [#uses=2]16 %tmp322 = bitcast %struct.Ray* %tmp3 to %struct.Vec* ; <%struct.Vec*> [#uses=1]19 …%tmp57 = call double @_Z9ray_traceRK3VecRK3RayRK5Scene( %struct.Vec* null, %struct.Ray* %tmp3, %st…
34 Ray::Ray(cv::Point3f P0, cv::Point3f P1) { in Ray() function in Ray39 Ray::~Ray() in ~Ray()
41 class Ray {44 explicit Ray(cv::Point3f P0, cv::Point3f P1);45 virtual ~Ray();
226 Ray R((cv::Point3f)C_op, (cv::Point3f)ray); in backproject2DPoint()261 bool PnPProblem::intersect_MollerTrumbore(Ray &Ray, Triangle &Triangle, double *out) in intersect_MollerTrumbore() argument274 cv::Point3f O = Ray.getP0(); // Ray origin in intersect_MollerTrumbore()275 cv::Point3f D = Ray.getP1(); // Ray direction in intersect_MollerTrumbore()
27 bool intersect_MollerTrumbore(Ray &R, Triangle &T, double *out);
280 Flog.RayTracer.Ray = Class.create();282 Flog.RayTracer.Ray.prototype = { class in Flog.RayTracer574 var ray = new Flog.RayTracer.Ray(pos, dir.normalize());706 return new Flog.RayTracer.Ray(P, R1);771 var shadowRay = new Flog.RayTracer.Ray(info.position, v);
18 Keith Ray <keith.ray@gmail.com>
19 Keith Ray <keith.ray@gmail.com>
28 s/Jay Satiro/Ray Satiro/
918 Pat Ray1007 Ray Dassen1008 Ray Pekowski1009 Ray Satiro
67 Written by Ray Smith
53 class Ray: class84 return Ray(o, r.norm())
12 %struct.Ray = type { %struct.Vec, %struct.Vec }
88 Ray Strode <rstrode@redhat.com>
1897 2006-12-19 Ray Strode <rstrode@redhat.com>
106 Ray Satiro, Sean Boudreau, Tatsuhiro Tsujikawa, Tomas Tomecek, Viktor Szakáts,
1Index: linux/arch/i386/Kconfig.debug 2====== ...
591 Bertrand, Ray1290 Charles, Michael Ray1657 Crooke, Ray2119 Eames, Ray2636 George, Ray3814 Knaub, Ray4387 Mackie, Ray4450 Man Ray4731 Mead, Ray5733 Ray, Charles[all …]
903 - better sub-pixel sample positions for AA triangles (Ray Tice)924 - glTexParameter didn't flush the vertex buffer (Ray Tice)