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/external/llvm/test/Transforms/SLPVectorizer/X86/
Dcrash_smallpt.ll6 %struct.Ray.5.11.53.113.119.137.149.185.329.389.416 = type { %struct.Vec.0.6.48.108.114.132.144.180…
24 …8.sroa.0.0.idx = getelementptr inbounds %struct.Ray.5.11.53.113.119.137.149.185.329.389.416, %stru…
25 …roa.1.8.idx388 = getelementptr inbounds %struct.Ray.5.11.53.113.119.137.149.185.329.389.416, %stru…
26 …1.sroa.0.0.idx = getelementptr inbounds %struct.Ray.5.11.53.113.119.137.149.185.329.389.416, %stru…
27 …roa.1.8.idx390 = getelementptr inbounds %struct.Ray.5.11.53.113.119.137.149.185.329.389.416, %stru…
66 %struct.Ray.5.11.53.95.137.191.197.203.239.257.263.269.275.281.287.293.383.437.443.455.461.599.601 …
92 …mentptr inbounds %struct.Ray.5.11.53.95.137.191.197.203.239.257.263.269.275.281.287.293.383.437.44…
94 …mentptr inbounds %struct.Ray.5.11.53.95.137.191.197.203.239.257.263.269.275.281.287.293.383.437.44…
/external/llvm/test/Transforms/InstCombine/
D2007-10-12-Crash.ll3 %struct.Ray = type { %struct.Vec, %struct.Vec }
7 declare double @_Z9ray_traceRK3VecRK3RayRK5Scene(%struct.Vec*, %struct.Ray*, %struct.Scene*)
11 %tmp3 = alloca %struct.Ray, align 4 ; <%struct.Ray*> [#uses=2]
16 %tmp322 = bitcast %struct.Ray* %tmp3 to %struct.Vec* ; <%struct.Vec*> [#uses=1]
19 …%tmp57 = call double @_Z9ray_traceRK3VecRK3RayRK5Scene( %struct.Vec* null, %struct.Ray* %tmp3, %st…
/external/opencv3/samples/cpp/tutorial_code/calib3d/real_time_pose_estimation/src/
DMesh.cpp34 Ray::Ray(cv::Point3f P0, cv::Point3f P1) { in Ray() function in Ray
39 Ray::~Ray() in ~Ray()
DMesh.h41 class Ray {
44 explicit Ray(cv::Point3f P0, cv::Point3f P1);
45 virtual ~Ray();
DPnPProblem.cpp226 Ray R((cv::Point3f)C_op, (cv::Point3f)ray); in backproject2DPoint()
261 bool PnPProblem::intersect_MollerTrumbore(Ray &Ray, Triangle &Triangle, double *out) in intersect_MollerTrumbore() argument
274 cv::Point3f O = Ray.getP0(); // Ray origin in intersect_MollerTrumbore()
275 cv::Point3f D = Ray.getP1(); // Ray direction in intersect_MollerTrumbore()
DPnPProblem.h27 bool intersect_MollerTrumbore(Ray &R, Triangle &T, double *out);
/external/v8/benchmarks/
Draytrace.js280 Flog.RayTracer.Ray = Class.create();
282 Flog.RayTracer.Ray.prototype = { class in Flog.RayTracer
574 var ray = new Flog.RayTracer.Ray(pos, dir.normalize());
706 return new Flog.RayTracer.Ray(P, R1);
771 var shadowRay = new Flog.RayTracer.Ray(info.position, v);
/external/protobuf/gtest/
DCONTRIBUTORS18 Keith Ray <keith.ray@gmail.com>
/external/gmock/
DCONTRIBUTORS19 Keith Ray <keith.ray@gmail.com>
/external/google-breakpad/src/testing/
DCONTRIBUTORS19 Keith Ray <keith.ray@gmail.com>
/external/libvpx/libvpx/third_party/googletest/src/
DCONTRIBUTORS18 Keith Ray <keith.ray@gmail.com>
/external/google-breakpad/src/testing/gtest/
DCONTRIBUTORS18 Keith Ray <keith.ray@gmail.com>
/external/gtest/
DCONTRIBUTORS18 Keith Ray <keith.ray@gmail.com>
/external/vulkan-validation-layers/tests/gtest-1.7.0/
DCONTRIBUTORS18 Keith Ray <keith.ray@gmail.com>
/external/curl/docs/
DTHANKS-filter28 s/Jay Satiro/Ray Satiro/
DTHANKS918 Pat Ray
1007 Ray Dassen
1008 Ray Pekowski
1009 Ray Satiro
DBINDINGS67 Written by Ray Smith
/external/opencv3/modules/python/test/
Dcamera_calibration.py53 class Ray: class
84 return Ray(o, r.norm())
/external/llvm/test/Transforms/SimplifyCFG/
Ddbginfo.ll12 %struct.Ray = type { %struct.Vec, %struct.Vec }
/external/dbus/
DAUTHORS88 Ray Strode <rstrode@redhat.com>
DChangeLog.pre-1-21897 2006-12-19 Ray Strode <rstrode@redhat.com>
/external/curl/
DRELEASE-NOTES106 Ray Satiro, Sean Boudreau, Tatsuhiro Tsujikawa, Tomas Tomecek, Viktor Szakáts,
/external/autotest/client/profilers/lockmeter/
Dpatch.2.6.14-lockmeter-1.gz1Index: linux/arch/i386/Kconfig.debug 2====== ...
/external/icu/icu4j/perf-tests/data/collation/
DTestNames_Latin.txt591 Bertrand, Ray
1290 Charles, Michael Ray
1657 Crooke, Ray
2119 Eames, Ray
2636 George, Ray
3814 Knaub, Ray
4387 Mackie, Ray
4450 Man Ray
4731 Mead, Ray
5733 Ray, Charles
[all …]
/external/mesa3d/docs/
DVERSIONS903 - better sub-pixel sample positions for AA triangles (Ray Tice)
924 - glTexParameter didn't flush the vertex buffer (Ray Tice)

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